This update moves Scrapmen to Unreal Engine 5.4, switches the game server from Windows to Linux, and brings major changes to vehicles, spawning, logistics, UI, weapons, and world flow.
Vehicles
- Vehicles now block gates and should no longer have gates close on them or nearby players.
- Passenger / Map Seat players can now pan and tilt their camera.
- Drivers can now adjust camera pitch and access the map.
- Fixed the permanent-night visual bug when entering/exiting vehicles.
- Vehicles now have health, can be disabled, and can be destroyed into husks.
- Truck torque and traction improved; trucks now damage players on impact.
- All trucks can now tow trailers and other vehicles.
- Added the Armoured Fighting Truck with Driver, Passenger/Map Seat, Gunner, and a 100-round HMG.
- Added the Trash Trailer for up to 20 Unsorted Scrap Bags.
- Converted the Fuel Bowser into a towable vehicle holding up to 1,000L of Scrap Fuel.
- Added the Garage Pad for building vehicles/trailers.
- Added the Vehicle Repair Station.
- Refuelling is more reliable, and the Manufactory now has a Scrap Fuel recipe.
Spawning & Neutral Players
- Players now begin as Neutral in the wilds instead of choosing a faction immediately.
- To join a faction, pledge at a Spawn Point, Town Hall, Command Post, or Recruitment Station.
- Neutral players get a direction/distance widget to the nearest faction base.
- Neutral players cannot use weapons, faction buildings, or faction gates until pledging.
- Neutral players spawn with a Home Kit.
- Homes persist between wars, provide a spawn point, and generate Unsorted Scrap for your faction.
- Killing Neutral players records an Unlawful Killing.
- If a Neutral player downs a faction player, they automatically join the opposing faction.
Logistics & Industry
- Crates now show what is inside and no longer need packing/unpacking.
- Scrap Dispenser spawn rates reduced by half.
- Industrial areas now have crate pads and crate storage.
- Manufactory and Scrap Processor models updated with signage.
- Manufactory levers replaced with the Compotator Console for queueing recipes.
- Recipes currently take 60 seconds.
- Repeating the same recipe reduces production time by 25%.
- If there is not enough space or resources, recipes remain queued for 15 cycles.
Map, World & UI
- Map drawings now last 5 minutes by default.
- Drawings can be upvoted/downvoted to change their lifetime.
- Drawings now show the creator’s name.
- NE Timberfolk Camp and SW Ironclad Checkpoint moved.
- Spawns now have dedicated kit drop-off points.
- Forgerun Riverbank has had a makeover.
- Grass has been removed from the world.
- Tooltips/popups improved, and UIs now animate when loading.
- Area and Sub-area notifications now display inside vehicles.
Player, Weapons & Chat
- Flesh-hit crosshair feedback is more obvious.
- Muscle fatigue drain reduced while equipped.
- Gun smoke uses a more translucent particle system.
- Bullets should no longer act as lag switches.
- Reserve ammo in kits significantly reduced.
- Rearming is now on G instead of holding R. You must be within 25m of an ammo crate with at least 100 ammo.
- Ironhowl LMG damage reduced by 33%.
- Chat now supports global messages and /f faction-only messages.
Bug Fixes
- Kit Depot can no longer be accessed from anywhere on the map.
- Hit audio now respects audio settings.
- Construction Drones are cleaned up correctly on death.
- Chat can now be closed with Escape.
- Cooking a grenade no longer gives your character the shakes.
Known Issues
- Vehicle desync can still happen.
- Towed vehicles do not block gates.
- Husks may not always match the destroyed vehicle.
- Trucks are still drifty in reverse.
- Some shadows, decals, and map interactions still need work.
For all changes, go to:
https://scrapmen.joss-studio.com/v0_05_01.html
