✨ New Features
- The Tribulation Realm (11th Realm): beyond Dacheng lies a new realm with nine layers — cultivation speed 5.5x, doubled offline rewards, and attribute bonuses twice those of Dacheng.
- Nine Heavenly Tribulations: breakthroughs in this realm are no longer dice rolls — each layer is a defensive battle against a named tribulation (Thunder, Karma Fire, Inner Demon, Five Elements, Heavenly Judgment...). Waves and damage escalate per tier. Spend 5% max MP to Guard against a strike, or eat healing pills straight from your bag mid-battle. Failure costs grievous wounds, 20% cultivation rollback, +1 Insight and a 10-minute cooldown; a flawless clear earns a Perfect mark with bonus spirit stones.
- Ascension Ending: survive the Ninth Tribulation and you ascend. Every ascension grants +100 permanent stats across all seven attributes — carried through reincarnation and stacking across multiple ascensions. Two new Steam achievements (Tribulation & Ascension) are now reachable.
🔧 Fixes
- Map realm-gate deadlock (reported on v0.21.0): the realm gate added in v0.21.0 was too strict — players whose cultivation already met the level requirement were locked out of the very maps their realm breakthrough required (e.g. Body-Tempering players could no longer enter Blue Stone Mountain / Blue Lake and were stuck forever). Realm-gated maps are now open once your cultivation level qualifies — one realm below the map's tier — while Mortal-stage players still cannot enter Qi-Refining maps early.
- Localization: the realm-breakthrough map-battle condition showed raw Chinese in the English client; map names and the sentence are now properly localized.
