🔧 Techniques now actually differ (player-reported)
- Why every technique showed "+55%": the technique's speed bonus was read from a wrong field name and always fell back to the same base value — so techniques of the same level always displayed identically. The real data (cultivation multipliers from x1.1 common to x1.9 red) existed in the config source but was dropped by the conversion pipeline and never consumed.
- Cultivation multipliers now apply: your equipped technique multiplies cultivation speed (x1.1 ~ x1.9 by rarity, plus +2% per level). Equipping a better technique now genuinely speeds up cultivation.
- Technique attributes now apply: attack-type techniques add attack, defense-type add defense and hp — these values now count toward your total stats (previously discarded on learning).
- Panel shows the truth: the technique list displays the real multiplier (e.g. "x1.30") and an attribute line for each technique.
ℹ️ Notes for existing saves
- Learned techniques are repaired automatically on load (multiplier and attributes restored from the item table) — no action needed.
- Cultivation will feel faster once you equip a good technique. That is the fix working as intended, not a global buff.
- Weapon-specific bonuses (sword manuals aiding sword users) are a separate design track on the roadmap.
