🔧 Forge enhancement (player-reported)
- Success rate displayed as 0.8%: the enhancement panel showed a raw fraction as a percentage — "0.8%" actually meant 80%. The panel now shows the true percentage, and its color matches the advice text again.
- Enhancement levels landing on the wrong item: when the equipped item had an identical copy in your backpack (two Iron Armors, one worn one stored), every enhancement roll silently upgraded the backpack copy while the worn piece stayed +0. Equipped items now carry their own identity, so enhancement always lands on the piece you pick. Existing saves are repaired automatically on load — any "lost" levels are still on the backpack copy; equip that piece to reclaim them.
🔧 Mechanics that now actually work
- Exploration event cultivation EXP is finally granted (the "gained EXP" log was real, the EXP was not).
- Secret realm entry tickets are now actually charged (previously free entry, even with insufficient stones), and a reward error that discarded realm EXP is fixed.
- Sect tournament signup no longer always fails with "not enough opponents".
- Red-rarity equipment reforge affixes now roll proper grades (previously always the lowest).
- Codex cultivation-speed milestone bonuses now apply.
- Arena environment/weather bonuses now display; ranking-board showcase cultivation values are no longer zero; realm-unlock notifications now appear.
- Steam victory stats, offline-reward map info, and several wrong-toast / crash-on-click issues (story branch choices, clearing battle logs, cave defense calc, batch transfer exit) are fixed.
⚠️ Combat difficulty note
Enemy crit and dodge previously always counted as 0 in battle. They now join with their real values — some fights will feel tougher. This is a correction, not an enemy buff.
ℹ️ Note for existing saves
All repairs above apply automatically when loading — just update and keep playing, no action needed.
