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Prerelease Patch 1

Gameplay:

  1. Cooking Recipes have been balanced
  2. Improved Intro experience when starting by Spark, should have significantly lower chance of players getting stuck
  3. You can now shoot through most doors
  4. Notifications will play faster when the queue is long
  5. Waterbottles now stack, up to 5 per stack
  6. Sometimes it was janky to rotate objects when building, this should be better now
  7. Carrots and other growables grow at a reasonable pace now
  8. Various UI fixes (buttons that looked bad, etc)
  9. Added a text to show how many materials you have in the tooltip for building
  10. Items now show what Buffs they will give you after being crafted, previously you only saw what stats they gave you
  11. Changed text from "Destroy" to "Dismantle" when inspecting playerbuilt structures
  12. Roof parts snap properly now
  13. Stairs should snap better and be easier to use when building

Graphics:

  1. Sheds around marina and trailerpark have adjusted textures and UV mapping
  2. Material for glowing berries in Industrial Area have had their brightness adjusted to a more reasonable level
  3. Shorts have recieved updated textures and are now blue
  4. A small patch of tomatoes are added close to the burnt down farmhouse by Boris
  5. The planecrash has gotten some adjusted terrain painting around it
  6. A visible gap underneath the flipped train by the starting area has been plugged, as well an minor detailwork around that area too
  7. New Sp4rk voice lines added to help guide players further
  8. Added smoke particle effect to the generator

Bugs:

  1. Fixed two crashes
  2. Fixed issue where you could soft-lock yourself by dismantling your gun when arriving at Phantom
  3. Zombies would not chase players into a specific mobile home at the trailer park, this is now fixed

Special thanks to the following bug reporters:

  1. Keldar
  2. Vent3r
  3. Slim Jim's Popcorn
  4. Syagrius