Howdy! I hope you enjoyed playing balls as much as I enjoyed making it. Today I'm happy to release the update 1.1.0: The Staballity Update!!!
This update comes with a ton of stability fixes to the game which should make the experience smoother! Here's what's new:
New features and updates:
- Added scientific notation for high scores and guards against Very Large Numbers, as some players got scores so high that they went negative.
- Minor performance improvements coming from better handling the lifetime of temporary objects on screen.
Bug fixes:
- Do not crash the game when restarting a game when a Fire ball had not exploded in the previous one.
- Greatly reduce occurrences "stuck explosions", a bug in which explosions would stay stuck in the screen for a long time.
- Greatly reduce occurrences of negative triggered ball counts which sometimes caused rounds to get stuck.
- Fix the Auto ball collecting coins but not removing them from the screen.
- Fix the Slime and Recursive balls: do not respawn the recursive ball copies nor the split of slimes, to prevent an explosion of balls in the screen.
- Fix balls becoming invisible when the Wiggliness slider was set to 0.
- Fix a bug in which the game showed "Unlocked new balls" when there are no more to unlock.
