Oh boy did we cram a lot into this update! This latest update brings us close to what we envisioned Dungeonfall would be. We polished several game play mechanics, improved the battle mechanics to make stats more meaningful, added tons of new sounds to make things feel more alive and a bunch more. We really hope everyone enjoys all the work we put into this release while we get back at it. Our next goal is to add more levels and even more new mobs. Also, to celebrate this major milestone we are going to have a 2 week sale. If you were on the fence about getting Dungeonfall, now is the time.
Changelog
Added a visual representation of the slow effect
Added a visual representation of the burn effect
Added a visual representation of the poison effect
Added more armor into Survival Mode
Added new audio
Added new mobs into Survival Mode
Added some gamepad vibration
Added controller glyphs to the tutorials
Added a roam feature to mobs in The Dungeon Mode
Reworked Survival Mode Map 1 Boss
Reworked Bat poison
Reworked Spell damage in order to make it more balanced with melee damage
Improved pathfinding of mobs
Damage of player shown on hit
Dead mobs now leaves a skull for a period of time
More equipment purchasable from vendor
Balanced gameplay in The Dungeon Mode
Luck has chance to cause critical hit
Introduce a new mob to The Dungeon Mode
Introduced new Upgrade Cards in Survival Mode
Changed spawning of mobs in Survival Mode
Increased spawn rate of mobs in survival
Reduced exp from mobs in survival mode
Reduced health on mobs in survival mode
Fixed Imp Mob animation when running
Fixed Player's arrow projectile deleting rest of projectiles in Survival Mode
Fixed not being able to equip a Two Handed Weapon when a Two Handed Weapon is already equipped
Fixed the Iron Battle Hammer's knockback not working
Fixed issues with Necromancer and Imp Mob health bar
Fixed issue with Upgrade Cards sometimes not displaying anything
Fixed not being able to choose Upgrade Cards on controller
