The next demo update is on its way!
It has been a busy few weeks at the pond. The demo is about to get a bigger roster, a wiki of its own, new quests and a much tidier backpack. Here is what is coming.
🐸 Frogs & Eggs
The frog roster grew to 41 frogs — new robots, jungle dwellers, spotted, origami, black and huge variants.
Every one of them now has a real breed name instead of a placeholder. There are proper frog riffs in there: Bullfrog for the spotted family, Dart Frog for the jungle, Horned Frog for the spiked, Tomato Frog, and a stone one simply called Grump. Colours mark the variants — Blue Bullfrog, Golden Dart Frog — and sizes take Little, Giant or Grand, so one breed always stays one breed.
The hatch reveal card. Cracking an egg is an event now. The moment it opens you get a card with the frog's portrait, its name, its grade written as a word in the grade's own colour — grey, blue, purple, gold — and exactly what it will earn you per minute. No more squinting at the terminal to find out what you got.
📖 Frog Encyclopedia
A whole new window, opened from the frog terminal: a species grid with one row per egg, showing every frog that egg can hatch. Now you can see what you are gambling on before you buy.
There is a final row for the frogs no egg gives you at all — the ones you have to find another way.
Frogs you have not met yet appear as silhouettes marked "???", and every discovery is saved, so the book fills in as you play. Completing it is its own goal.

📜 Quests
Two new quests have been added to the demo, and an old one that asked for more frogs than your pond could hold has been put right.
🎒 Four Bags, Four Counters
The waste bag used to swallow every loose object in the world, which made it useless for anything specific. Now there are four bags, and each one takes only its own category:
Waste Bag — trash and toxic waste
Plants Bag — lilies and sea wheat
Crop Bag — wheat and sunflowers
Bug Bag — bugs
Each bag keeps its own count, and the HUD counter swaps its icon to show which one you are filling. Bags hold what you loot and what you buy, so picking a plant no longer costs you an inventory slot.
At the recycling bin the rules are simple: the waste bag tips out whether it is selected or not — garbage is there to be brought back. Plants and crops are only recycled deliberately, when you have that bag selected. Bugs never go in the bin; they go to the frog feeder.
🔥 Cooking
The campfire is a cooking station now. Drop crops and lily pads in, a timer runs over the fire, and when it is done a click knocks the finished pet food loose into the world.
That food matters, because...

🐢 Pets Get Hungry
Your placed pets wander around wherever you put them, and they each handle the pond differently — the tortoise wades and swims quite happily, while the rooster refuses to. It struts through the shallows on its long legs, turns back at the shore, and if it ends up floating anyway it flails, takes off and flies to the nearest dry land.
About once a minute a fed pet spins on the spot and casts: the tortoise hurries an incubating egg along, the rooster hurries a growing crop, and you see the seconds saved float up over the target.
But that only happens while the pet is fed. A hungry pet still wanders, still likes being petted, still gets carried around — it just stops helping. Which is what the campfire is for.
That is the shape of it. See you at the pond.
Wishlist ProstoPond to know the moment the update lands!
