Added
Gameplay: Added new Keybinds.
Gameplay: Added an Ambience Volume slider to the settings.
Gameplay: Added healing logic for food: Throwing healing food at allies will now heal them instead of dealing damage.
Changed
Gameplay: Remapped the Voice Chat keybind to V (previously T).
Gameplay: Replaced all standard Picnic Baskets with "Broken Picnic Baskets" to avoid player confusion and better fit the theme.
Gameplay: Increase proximity voice max distance.
Visuals: Updated the Poster design.
Visuals: Tweaked the Main Menu buttons.
Fixed
Gameplay: Fixed player life count (Players now correctly start with 3 lives).
Gameplay: Fixed Health & Hunger stats resetting incorrectly at the start of a new round.
Gameplay: Fixed a bug where players could still see Blessing Info during cutscenes.
Gameplay: Fixed a bug where the death timer disappeared after a player died (Timer now stays visible in the top right).
Gameplay: Fixed chat logic: Chat is now disabled while alive and only enabled upon death or if the player has a specific "Island Blessing."
Gameplay: Fixed the "Cocoling" behavior in the tutorial (it now remains stationary).
Gameplay: Fixed a character animation lock that occurred if the Blowgun was destroyed while being used.
Gameplay: Fixed the Mini Catapult.
Map: Fixed floating trees and floating leaves in various areas.
UI: Fixed Blessing UI visibility (now only appears while inside the Main Hut).
UI: Fixed UI rendering issues behind the fog.
UI: Corrected the poster target to "Food."
