Hello everyone!
This week's development highlights include the following:
New Item: Car Door. Assigned to companions as a movable cover/obstacle.

New Item: Gas Canister. Players, companions, and monsters exposed to the gas will be poisoned (sustaining continuous true damage), while consuming gas from the canister (initially empty, resets upon level restart). Poison monsters will automatically refill gas canisters, with the refill rate exceeding the consumption rate.


Chapter & Achievement Optimization: Added new objectives and achievements to Chapters 2 and 3, adjusted some level content, and improved the tutorial flow; enriched the achievement system with multiple new achievements in certain areas, and introduced optional objectives (which do not affect achievement acquisition).
Skill Mechanic Adjustment: The Assimilation skill can now remove poison from poison monsters and grants immunity to poison effects.
"Patrol Dog" model design and production, with partial feature development.

Fixed and optimized various issues to enhance the overall experience.
Next Week's Development Plan:
Due to special circumstances, we will prioritize developing Chapter 5 features, and gradually add and refine the in-game Survival Guide (monster descriptions, item descriptions, skill descriptions, level gameplay instructions, etc.).
Chapter 5 Concept Design: The little girl arrives at the military camp alone. Players will encounter new enemies and challenge the powerful final mutant. She will finally reunite with her brother.
When players upgrade all three core skills to Level III, "Master" mode is unlocked: the cap for capturing zombies increases to 10, and the ultimate skill "Summon" is unlocked, randomly summoning high-tier zombies to assist the player.
Players will also get to experience the brother's skills at the end of the game.
Chapter 4 is planned for release in early April.
Thank you all for your continued attention and patience! Feel free to share your thoughts and expectations in the comments section.
