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Major Update October 2019

It's been a long while since the last major SculptrVR update, since I've been focusing on Quest launch! Well all those features are ready for PC!

Full notes below:

New stuff:

  • New exploration option: Thumbstick motion with rockets and rocket jumping
    Watch on YouTube
  • New tool: Stabilized Sphere Brush
    Watch on YouTube
  • Voice chat now works!
  • Can undo the actions of players after they are kicked or leave to prevent griefing
  • New layer selection eye-dropper in the layers panel
  • Save reminder pops up after 10 minutes without saving
  • Previous tool hotkey (Touch press on Vive, B/Y on Rift)

Cool Improvements:

  • Switch to forward rendering and MSAA for better, cheaper visuals
  • Faster mesh generation by 15%
  • Very large worlds no longer get large hiccups in mesh generation when zooming in
  • More efficient particle collision calculation allows 50 more particles
  • Added arm swing walking to the climbing tool

Miscellaneous Other improvements:

  • Only export visible layers
  • Smarter bounding boxes attach to the selected layer, and only display when your head or hands are outside the bounds
  • Fix a bug where placing large color spheres sometimes would leave colors behind even after undo
  • Prevent overwhelming the action buffer with massive smoothing/blend painting actions over the whole world
  • Improved quality of pasted material
  • Impose a limit of 320mb per player for the undo/redo stack
  • More stable Level-of-detail updates with reduced poping as you move around a sculpture
  • You can now edit your avatar within multiplayer games
  • Improve the quality of mini-preview sculptures
  • Now default each layer to "polygonal" rather than smooth
  • More intelligent particle spawning now tends to create larger particles
  • More memory efficient when exporting OBJ & FBX files
  • Only count visible sculptures toward your graphics detail limit
  • Fix a bug preventing the user from changing tools in explore mode
  • Optimize dotted boxes to use a single draw call instead of 13.
  • Instead of a busy spinner, you now get a notification informing you exactly how many actions are backed up
  • Switched from dedicated servers to Steam servers. This saves me money and fixed voice chat, but breaks cross-platform play.
  • Fix teleport to player in the players panel so thate players are guaranteed to be the same scale and orientation
  • Reduced computational expense of all menus and basically everything ever
  • Reduced draw calls in the color panel from 19 to 2.
  • Add LoDs for all hand meshes and a few other meshes
  • Split the climbglider into a climbing tool and a gliding tool
  • Hidden "virtual camera mode" by hitting ctrl+shift+J to enter and ctrl+shift+H to exit
  • no frame drops on the host/client when sending new levels over network
  • Fix situation where teleporter would always become invalid
  • Much better explore mode icon
  • Improve smoothing brush tooltips
  • Added a delete confirmation when deleting a saved sculpture