Dear Players,
Hello everyone!
Thank you for your continued support and valuable feedback. Today, we are very excited to announce that the long-awaited new gameplay – the "Trap & Mechanical Reversal" Module – is now officially live!
At the same time, incorporating the suggestions you provided during our last playtest, we have made a deep round of optimizations and adjustments to the game. Below is the complete list of updates in this patch.
🎉 New Content: Trap & Mechanical Reversal
Trap modules will now spawn periodically during each battle (up to 3 active at once), adding new variables to every encounter. At the same time, the Perception stat gains a new strategic value:
Call for Reinforcements: When triggering a trap, depending on your Perception level, you will have a chance to summon different types of Annihilator Mechs to fight by your side.
Higher Aspirations: Once your Perception exceeds 75% , you will have a chance to summon the powerful Annihilator Model 4, which unleashes a full-screen attack and can instantly turn the tide of battle!
⚙️ Optimizations & Updates
Performance & Experience
Added new loading screen animations, allowing players to visually track game progress.
Implemented object pooling optimizations for enemies, bullets, pickups, Annihilators, and other objects, improving overall game performance.
Optimized damage number display.
Combat & Difficulty
The battle duration statistic shown after combat will now display the actual total combat time.
Adjusted the playtime for Hard Mode.
Optimized the numerical curve corresponding to difficulty levels.
Adjusted the stats of certain skills and passive items.
Adjusted the appearance rate of universal cards after skills and passive items are fully upgraded.
Interface & Controls
Added a player aura effect, making it easier to locate your position in chaotic battles.
Changed the upgrade system: previously "choose 1 card per level up," now changed to "one unified upgrade every 30 seconds. "
🐛 Bug Fixes
Fixed an issue where background music would sometimes not play correctly during battles.
Fixed an issue where a Boss could disappear from the scene, causing the game process to get stuck.
Fixed an issue where enemies could get stuck in the environment.
📢 Next Steps
We have already begun work on the next update! Future plans include:
New Bosses and enemies
A new Attribute Fragment system
And more exciting content – stay tuned!
Thank you again for your companionship and passion! If you encounter any issues in the game, please feel free to reach out to us on Bilibili or the official QQ group.
Wish you happy gaming!
Worry-Free Studio
