Playtest 1.3.1 is live!
Patch Notes:
• Experimental
Experimental changes the throw arch to ignore the player's direction when adding speed. Moving faster will still create a stronger throw, but throwing perpendicular to the direction you're travelling will no longer force the item forward, but in the direction you are looking.
• Minor Changes
Dialogues now come with a timer to indicate they have more to say
The weapons Iron Sight has been added as customisable
Picking up the weapon for the first time now plays an animation
New audio for Sustained Holding, Reviving, Picking up an alive skeleton and picking up an artefact
New particle effects for: Reviving a skeleton, failing to complete a skeleton, completing a skeleton (These are work-in-progress placeholders as we experiment with visuals)
All collectables spawn regardless of shelves. They just fall and make a mess.
The shopkeeper now interrupts themselves - if you want to read the text, you can just disable and re-buy the item!
Fixes:
Starting a level by jumping no longer triggers anticheat
Added a reminder to check the book at 3-1
Attempt to fix particle loading stutters
Fixed a scenario where a skeleton was killed successfully, within the aim-lock range of a dead skeleton, which could cause the crosshair text to not clear its effects properly.
