MATH FPS - VERSION 2 UPDATE IS LIVE
Math FPS just leveled up.
Version 2 transforms the experience from a basic combat math arena into a full progression-based, content-rich shooter with enemies, first pass on a boss, unlocks, rewards, and long-term progression systems.
Here is everything included in Milestone 2:
General Improvements
Movement & Gunplay: Overhauled player movement, weapon recoil, and the crosshair for a smoother feel.
Accessibility: Added new Motion Settings to help players who experience motion sickness.
Math Profiles: Tweaked for a better gameplay flow and allow user to customize difficulty!
Visuals & Audio: Improved the camera and general sound effects.
Improved Performance Modes: Low, Medium, High settings to help make the game run on more machines.
Offline Mode: No internet required!
POWER-UPS
Freeze Time: Need some time? Freeze the robots!
Auto-Hint: Really struggling? Free answers!
Shield Bubble: Protect yourself and snipe!
NEW ENVIRONMENT
AREA 3.14 – TRAINING WAREHOUSE
Players enter a large futuristic training warehouse designed for combat simulations.

XP, LEVELS & PLAYER PROGRESSION
Player XP System
XP is earned from:
Eliminating enemies
Solving problems quickly (speed bonus)
Completing daily missions
Claiming daily login rewards
Level Rewards Unlock
Weapons
Weapon skins
Cosmetic trails
UI Additions
XP level bar
Level-up animations
Kill streak popups

SHOP & CURRENCY SYSTEM
Gold Currency Added
Players can purchase:
Weapon skins
Player gloves
Gun stickers
Screen color themes
Optional XP boosters
Includes:
Purchase confirmation flow
Shop refresh animations

DAILY MISSIONS & LOGIN REWARDS
Daily Missions
Example objectives:
Defeat specific enemy types
Get 10 correct answers in a row
Clear a wave without taking damage
Play for a set number of minutes
Rewards include:
XP boosts
Gold currency
Exclusive cosmetics
Includes:
Mission cards
Progress tracking
Reward animations
Daily Login Rewards
7-day reward calendar featuring:
XP
Gold
Random skins
Double XP passes
Weapon stickers
Large end-of-week bonus reward

NEW ENEMIES & COMBAT EXPANSION
Enemy Combat Improvements
Lunge attacks
Ranged projectile attacks
Shield phases
Improved spawn spacing and reduced screen overlap
Unique colors and silhouettes per enemy
Math categories tied directly to enemy type
Combat Feedback Upgrade
Wrong answers now deal player damage
Visual effects and UI popups on incorrect answers
Red vignette feedback for clarity
Score streak multipliers added

WEAPON SYSTEM & PROGRESSION
Weapon Features
Power up system
Skin slots supported on each weapon
Unlockable skins tied to player level milestones
Three New Weapons
AR – Balanced baseline weapon
Shotgun – Close-range weapon with knockback
Sniper – Precision weapon with scope overlay
ACCESSIBILITY & UI PASS
Color-coded equations vs answers
Larger, clearer math screens
Improved readability glow and outlines
Reduced overlap in combat scenarios
Clear wrong-answer visual feedback
