Campaign
- The campaign no longer gets stuck without a task after the first thief. If the dialog about the thief disappeared, the story stopped and no next task appeared. Saves stuck at this point continue on their own.
- The campaign no longer gets stuck after you negotiate Dunder Muffin's rent. Saves stuck at this point continue on their own.
Employees & NPCs
- Employees now go to the water dispenser and storage shelf closest to where they are. Before, they picked the one closest to the entrance of the map and could walk across the whole building, then complain about the long walk.
- With more than one kitchen, employees now use the closest fridge and chair instead of always going to the kitchen you built first.
- Receptionists now sit at the reception desk instead of the visitor chairs, and with two receptions they spread out instead of sitting together in one. Receptionists already sitting in the wrong chair move to the desk on their own.
- Receptionists at the desk now use the sitting animation, face the same way as their chair and are no longer drawn underneath it.
- Receptionists on different shifts can now share one desk. Before, the second one never got a chair and stayed stuck on the way to work.
- Receptionists, cleaners and technicians no longer freeze halfway to work after you load a save.
- Receptionists, technicians and office managers who have no room or free seat now stay home and try again, instead of standing stuck outside.
Performance
- Opening the pause menu with ESC no longer freezes the game for a moment, especially with many saved games.
City lots
- On the Business District and Downtown lots, your hired staff now also arrive from the sidewalk by the road. Before, only visitors and company employees did, while your staff still walked in from the top edge of the map.
- Cleaners and technicians who are off duty no longer stand visibly in front of the building.
Building
- Foundations on a new lot now really finish. If you switched to another lot and came back, the builders kept working on tiles that no longer existed, so the progress bar filled up and nothing got built.
- Foundation progress is now kept when you save, load or switch lots. Before, it started again from zero.
- When you try to place an item outside a foundation, a message now explains why it is red. Walls and doors can be built without a foundation, but furniture cannot.
Thanks to everyone who sent bug reports and wrote on Discord and Steam, they helped a lot!
