Build 0.3.5
Known Issues:
- Radar upgrade for the Core Laser does not function correctly
New Content:
- The Ascent: killing the Abyss's final boss no longer ends the run outright. Once the boss is defeated it will initiate a final race back to haven.
- Layer Select now records which ship you cleared each cloud layer with.
- Credits screen added.
- New upgrade animation for the Core Missile Launcher.
- New Core Laser art sheet.
- New sprite for the Grand Bulwark.
- New sprite for the Salvage island.
Bug Fixes:
- Flocking speed fixed after recent physics tick work.
- Fixed Network missions asking for one fewer part than the network actually needed.
- Fixed the Railgun beam's hitbox not lining up with its sprite.
- Fixed hunter heads and tails drawing on the wrong side of other sprites.
- Fixed the Whiptail's library portrait not showing.
Improvements:
- Missiles, cluster bomb blasts, Railgun shots and pattern gun bursts are now spread over several frames like other spawns, so a big volley no longer hitches.
- Deployables mounted through a Socket Array now sit visually on the nearest hull socket instead of floating out over open sky.
- Removed unused hull icons for Socket Arrays.
- Renamed the Energy Piton to the Arc Line.
- Arc Line now deals damage while enemies are sitting on it; damage reduced from 30 to 20.
- King Jelly's HP raised from 10,000 to 16,000, the Grand Bulwark's from 6,000 to 12,000, and the Bloilbound Siphonophore's from 20,000 to 60,000.
- Enemy separation now caps out relative to an enemy's own Speed, so a crowded swarm no longer outruns its own stat sheet.
