Build 0.1.6 - Final Demo Playtest
Known Issues:
None listed.
Bug Fixes:
- Disable tutorials not working correctly.
- Many minor fixes.
- Explosions sound too loud if too many are fired at once.
- Tesla Coil not increasing Area.
- Ship effect parts not showing up in the library (Bloil Siphon, After Burner).
- Fixed issue with field effectors not correctly applying effects to network parts.
Balancing:
Enemies
- Scuttle Beast charge rework.
- Wave balancing.
- Jelly King given a new shooting pattern.
- Mutated Shuckpod.
- Given a new shooting pattern.
- Speed increased from 120 to 200.
- Now switches direction and repositions during the battle
Engine Parts
- Tesla Coil now connects in a diamond grid pattern.
- Orbiters now increase their distance from the ship much less when their Area is increased.
- Asteroid Orbiter cooldown adjusted.
- Focusing Laser range increased.
- Multiplier now works with the Transmitter.
- Turret range increased with rarity (Uncommon +10, Rare +10, Legendary +20).
- Core Turret range increased from 180 to 220.
Islands
- Healing Island healing amount increased from 30% to 50% of max HP.
- Turret Island range increased from 180 to 280.
Improvements:
- Holding a direction in the engine grid now allows for quick movement of the selector.
- New sprite work for Long Cannons.
- Artifact parts renamed to Adaptive parts.
- Orbiter planets now place evenly around the player.
- Quick and Dangerous enemies now appear on top of all other enemies.
- Quick enemies now have clearer sprites.
- Long Cannon bullet’s wake now applies knockback from the back of the wake, and not the bullet.
New Features:
- HP Trade Island lets you trade your HP for a relic.
