A Small Update to Eyes in the Window
Hey everyone!
This update marks an important point in the development of Eyes in the Window.
The first part of the demo is now essentially complete:
ACT I — THE HOUSE
Complete
The story will continue in future updates with:
ACT II — THE SUPERMARKET
Coming in a future update
And after that:
ACT III
Coming later
The demo is still actively being developed, and the story will continue beyond the current version.
Thank you for playing, wishlisting, and following the development of Eyes in the Window. We're excited to keep building it and showing you what's next.
PATCH NOTES
Global
Added new story content following the Snow Dream sequence
Added a new cinematic sequence
Added additional dialogue and narrative moments
Added new environmental storytelling elements
Added a new ending sequence for the current demo build
Added a new cinematic before returning control to the player
Added additional details regarding the entity
Added new transition sequence after interacting with the main entrance door
Added Act structure to the demo
Act I — The House
Act II — The Supermarket
Act III — To be revealed
Improved several lighting and visual details throughout the house
Improved cinematic transitions
Improved audio transitions during cinematic sequences
Fixed various visual issues throughout the house
Fixed various collision issues
Fixed minor interaction issues
Fixed minor audio issues
Fixed various small bugs and inconsistencies
The House
Added new cinematic sequence following the Snow Dream
Added new scripted sequence involving the second-floor hallway
Added new lighting behavior
Added new environmental event
Added new entity appearance
Added new player thoughts following the Snow Dream
Added new interaction with the main entrance door
Added new ending sequence
Improved pacing between cinematic and gameplay sections
Improved lighting during the hallway sequence
Improved sound design during the entity encounter
Fixed several minor environmental issues
Story & Cinematics
Added new cinematic content
Added new environmental storytelling
Added new scripted events
Improved camera transitions
Improved lighting transitions during cinematic sequences
Improved audio timing for several cinematic events
Added new transition sequence leading to the Act selection screen
UI
Added typing animation to Act titles
Added audio feedback while text is being displayed
Improved text timing and transitions
Audio
Added new sound effects for the new cinematic sequence
Added new sound effects for the entity encounter
Added new typing sound effect for the Act progression screen
Improved audio transitions between gameplay and cinematic sequences
Fixed minor audio timing issues
Performance
General performance improvements
Minor optimization work throughout the house
Improved stability during cinematic sequences
Reduced unnecessary processing in several areas
Other
Various minor fixes and improvements
Additional changes and content are currently in development.
