General
- Added additional guest artist Brian Kortbus
- New end result menu design
- New Hood decor, Skins and Antenna Toppers
- Grind Rail redesign
- Added new sound effects
Music
- New collectable track “Round” by Jonnie Morgan Band
- New collectable track “Back Seat Down” by Beemo
- Added “Nazi Taco”, “Wasted Time” and “Alright” by Beemo
Gameplay
- Added Practice Mode
- All menus are gamepad enabled
- Improved tires, steering, and suspension for the Vandetta
- Added style ranks
- End game cash is calculated during gameplay as opposed to after
- Camera rotation no longer tied to velocity when not moving fast
- Scaled auto-flip to match the inverse direction of collision
- Lessened force feedback effects
- Grind range hitbox increased on all cars
- Audio feedback for countdown
- Cars bounce less when landing, specifically on their backs
Maps
- Smoothed out grind rails
- Added collectable mixtapes that unlock music tracks
- Added collectable spray cans that unlock skins
- Layout change to Golden Bay - Burbs
- Additional graffiti throughout maps
- Additional ramps and grind rails throughout maps
Performance
- Sped up music load time
- Updated PhysX version to optimize destructible meshes
Bug Fixes
- Fixed issue where splitscreen players could trigger music display
- Fixed last song played from carrying over into memory for next map
- Cash calculation in multiplayer now takes multiplied cash into account for rank
- Fixed issue where main menu would load twice in multiplayer
- Improved volume control detection on continuous sounds
- Landing on roof now properly deletes current stunt
- Fixed bug where jump is disabled when stuck on geometry and double jumping
NOTE:
We ran into an issue building for Linux, the 0.2.3 update for SteamOS + Linux will be coming soon. Sorry for the delay!