Greetings survivors!
I've spent the last 6 weeks focusing on game polish, specifically the UI and the way that walls/roofs/building elements are hidden when a player is in a building.
Major Features:
Complete Overhaul of UI
Every UI element has been replaced!
Updated starting screen
Updated all font
Updated tooltip display
and much, much more
Added object highlights
Interactable objects will now have a yellow outline when you hover your cursor over them
Plants/rocks that can be harvested will have a green highlight
Player/hostile outline
To help the player view their surroundings, they will have a white highlight whenever they are occluded by and object, likewise, hostiles will have a red outline
Other Features:
Game pauses on start, and subsequently added a "Begin" screen after game has loaded
Added "Confirm Quit" pop-up while requesting to exit in-mission
Updated save/load system to be more robust
Synced main menu hostile animations to match their speed
Added a confirm "Delete all" pop-up
Be careful when completing a house clearing side-mission, the noise may create some unwanted attention, you've been warned!
Players can not consume food/water/health/stamina items if the respective vitals are above 95%
Tweaks/Quality of life:
Skills can now be activated while the player is moving/fighting for more dynamic gameplay
Added another food object in the tutorial house for those of you who don't watch where you walk
Added a minimum amount of stamina before the player can run (indicated by white line on stamina bar)
Added indicators for when food/water is being consumed
Changed map an minimap to a new renderer to give a more stylized look
-Reduced torch damage bonus
Characters:
Park Ranger has had their Animal Instinct skill replaced with Animal Ferocity, a stamina regen buff
-Reduced Park Ranger's Lay of the Land speed buff to 10 seconds duration, down from 30
Bug Fixes:
Player combat skill experience now update correctly on the experience tab
Hostiles now give correct XP
Wooden spear now rendered correctly
Items placed in the player's equipped bags won't appear on the 3D bag model
Cloth sack no longer gives you - damage
Cloth hat no longer increases you stamina use
The first hostile you encounter will no longer "slingshot" is you try and run away
The Glass house is now rendering correctly, the door has been unlocked, feel free to enter
Chain link fences no longer block line of sight
Players now always receive the house temperature bonus while in bedrooms
Dying animations no longer jump straight to idle animation
Dying while running will no longer cause a slip-and-slide mini-game
All regen/skill timers will reset on death
Hostile/player dots won't be obscured by trees/houses
Added correct navigation obstacles for billboards
-Players can no longer continuously run
and many, many more behind the scenes mechanics to increase game stability
Engine/World Building Update:
Updated the Line of Sight system, specifically to change the interaction between transparent objects like glass and chain wire fences
Added the option to hide building game objects when they enter the building (such as external objects that clutters the camera view while they are inside a building)
Know issues:
First time the player opens a storage container, the UI slots are shifted slightly up
Hostiles can block players from entering a room through a curtain if they are on the other side.... I am not sure I want to fix this
YouTube Devblog #2 now live, check it out: View game page
What's next?
Time to spread the sickness joy: the next update will be focused on adding new hostiles and hostile behavior.
Thank you - Joel
