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Gigachess v1.19 Update | Easier Curse Removal, Pawn Palette Tweaks

A change to the perks received from protecting threatened pieces + revised colour coding of Pawns step Gigachess forward :)

GIGACHESS V1.19 CHANGELOG

  • A tweak to the rules governing Shieldguards makes it easier to clear Curses from the board, so now every time a Shieldguard point is earned, any Curse present on a Pawn is wiped out (this previously only happened every 3 Shieldguard points where it was paired up with the Viper Pawn downgrade)
  • The category names displayed on Endless mode's performance grading screen will now only change colour if the category's score is "good" (green) or "bad" (red)
  • A bug where a Blockade's Stock counter (accessible by right-clicking on a Blockade) would refuse to display immediately after viewing a hero piece's ID tooltip fixed
  • A bug where it was possible to blindly place Blockades and other Power-ups onto the board through the Help slides fixed
  • A bug where quickloading a saved Endless game with the Spawncycle mutator enabled could incorrectly set the Hyper threshold fixed
  • Assorted optimization tweaks have reduced CPU usage by ~10%

Added later via quiet patch (Jul 12, 2018 @ 1:04pm)

  • A bug where loading quicksaves and autosaves in Endless mode could restore incorrect SP values fixed
  • A bug where completing a stage in Puzzle Attack mode on Easy difficulty 3 below Par would display the standard 'Par' icon on the level selector fixed
  • A bug in Puzzle Attack mode where rewinding/resetting a stage and click-undoing a hero piece that had previously received a Queen-up could incorrectly reapply Queen-up status fixed
  • Some changes made to gamepad detection to expand compatibility with more models of USB gamepad
  • A bug in Puzzle Attack mode where restoring a captured hero piece through use of the Step Back / Rewind button would place it in a bugged state where click-undo on that piece could be exploited to erase Pawns from the board fixed
  • The pink and blue palettes previously used for both Pawns and Viper Pawns have been regrouped, so now Pawns are always pink and Viper Pawns are always blue
  • A bug where playing stage 47 of Puzzle Attack mode would have a greyed out Blockade icon present in the HUD despite there being no SP provided for that difficulty fixed
  • A bug in Knight's Dungeon where the tile touch overlay had stopped displaying on square 8,4 fixed
  • A bug in Knight's Dungeon where 2-Knight stages could start counting from 2 instead of 1 when viewing a Knight's move history fixed

As always, your bug reports and feedback on the community forums are a huge help! Thanks a bunch for playing Gigachess, please do share whatever's on your mind <3 http://steamcommunity.com/app/415910/discussions