We're really excited to announce that TFC2 has entered Early Access! Finally we get to introduce you to Mutti, who has to protect his family and friends in a collapsing world.
As massive fans of the RTS genre, it is such a priviledge to be able to develop this game. It has been a dream of ours to tell this story for a long time. We can't wait to hear what you think about the campaign mode.

What's in the build at launch:
10 narrative-driven campaign missions (Story Acts 1 + 2)
Skirmish and multiplayer for 4 players, on dedicated servers with suport for computer opponents
4 playable factions, including the Hittites
Full save and load support for all single player modes
Tactical Pause
Localization for 8 languages
A myriad of general improvements over the first TFC: new and more varied map environments, QoL improvements, performance improvements, pathfinding improvements, AI improvements, UI improvements, and more!
Even though we are launching into EA, we have aimed to make the build feel like a 1.0 release. That said, like any RTS, or any software, for that matter... there might be some bugs, quirks and balance issues we haven't caught yet.

What's still coming during Early Access:
Act 3 and Act 4 of the campaign
Multiplayer and skirmish extended to 6 players
A map editor
Ongoing changes and improvements based on your feedback
Why Early Access?
We have the full campaign planned out, but TFC2 will benefit from player feedback, just like the first game, and player feedback has always been an integral part of how we develop. This will help us refine the rest of the campaign mode and planned features.
Saying that, we don't plan to let this game get buried and forgotten, so that's why we are aiming to be in Early Access for about 3 months.
We'll be engaging with the community through Discord and Steam forums to help shape improvements to the game, and we look forward to hearing from you!
- The Wield Team
