Only five days to go! TFC2 enters Early Access on August 18th, and we wanted to do a quick recap before launch of exactly what you'll be getting.
Last chance to play the Demo!
We also wanted to let you know that the Demo will be disabled when Early Access launches, so if you want to give it a go, now is the best time!
This will be included at launch:
10 narrative-driven campaign missions (Story Acts 1 + Act 2)
Skirmish and multiplayer for 4 players
4 playable factions (Hittites being the new one)
Full save and load support for all single player modes
Tactical Pause
Localization for 8 languages
Besides that, we've added a myriad of general improvements over the first TFC, like new and more varied map environments, QoL improvements, performance improvements, pathfinding improvements, AI improvements, UI improvements, and more!
This isn't a rough draft or a proof of concept. We've aimed to make this build feel like a 1.0 release.
That said, like any RTS, or any software for that matter, there may be bugs and balance issues we haven't caught yet. That's part of why we're launching in Early Access. Your feedback on the content so far will help us refine the two remaining acts of the campaign, the extended multiplayer, and the map editor still to come.

See you on the 18th!
- The Wield Team
