- Added state
- Added new building "Castle"
- If the sector has the status of village or above, then in this sector you can create a state
- On the territory of the state, actions are limited for players who are not citizens of this state
- The state is destroyed if the private territory in the sector becomes less than 1640 cells
- You can create a state in the "Castle" sector
- A player can have only one state
- Creating a state is possible if the player’s sector has the largest private area
- The player who created the state is given the status of "Ruler"
- Other players in the "Castle" can make an application for citizenship
- The application for citizenship can be submitted only by players whose private territory is in the state sector
- A player can be a citizen of only one state
- The player has the opportunity to leave the state in any status other than the ruler
Citizens' statuses:
Citizen - Basic actions are available in the state.
Freeman - Can take citizens to the state. Cannot be deprived of citizenship.
Manager - May appoint honorary citizens. May deprive of citizenship.
Ruler - All Functions Available
- When a state is created, it is assigned a random name
- You can change the name of the state in the "Castle" for 500 000 GC
- In the "Castle" is possible to see the rating of citizens (benefit to the state)
- Added state ratings
- State map added on map
- Added entries in the chronicle of the creation and deletion of states
Additional changes:
- When moving the altar, if the distance between your altars becomes less than 500 cells, the altar is destroyed
- Disabled resource extraction for seeds in the active slot
- Added destruction of private territories cut off from the altar
The following updates are planned:
- Add extension of the state territory to neighboring sectors
- Add a state transfer function for the Ruler
- Virtual containers and auctions for citizens of states
- State technologies
