--- Demo update 0.2 ---
Features:
New animations when absorbing enemies
New animation when purchasing upgrades
New animation on buttons
New animation on tooltips
New animation on the slime's eyes
Balance:
Added a cap to ticks per second of abilities and absorb damage (5 ticks/sec max)
Added a cap to casts per second of abilities (5 cast per second or 0.2s cast time)
Misc:
Fixed enemy death not counting as soon as they were dead
Fixed Healing Tonic not restoring health above 25 when upgraded
Fixed item highlight not applying after buying an item
Damage numbers are now batched for increased visibility and performance
Atlas Vram optimizations
Added vfx cap for performance optimizations
Many other small optimizations
