New Features
Areas beyond the aether line in the world are now in sepia, for visual clarity.
The number of dash charges the player has is reduced to 1 (by default).
Dashes now also cost some stamina as well as a dash charge.
Stamina has been rebalanced and starts at the maximum instead of at 80%. Bonus stamina beyond 100% is still lost if not used.
Almost all penalties for moving outside of the aether line have been removed: the only penalty remaining is that the player's stamina doesn't regenerate.
Changed Features
Rebuilt the player's HUD and given a fresh coat of paint.
Updated the aether line texture and it is always visible, regardless of how far away the player is from it.
Updated the tutorial to match the changes to the player's abilities. Signpost text has also been changed to match the new abilities.
Bugfixes
Fixed a bug where sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.
Fixed a bug where looking around would crash the game if the player was using the keyboard and mouse.
Known Issues
Gameplay bug: navigate the shop menu using a joypad doesn't always focus the correct button based on the player's input.
Gameplay bug: jump input is lost if the player jumps slightly before landing.
Gameplay bug: the world generation sometimes fails, resulting in a world that is empty after the position where it failed.
Visual bug: HUD doesn't resize correctly when the resolution changes and is bigger than 1920x1080px, resulting in text that is too small.
