New Features
Added arrows while grabbing a combo entity to better indicate which points the player can blink to.
Changed Features
Updated foreground particles.
Reduced the rate that stamina decays, so February has more time to perform a blink or grab.
Minor tweaks to tutorial and signposts to improve the flow of the level.
Bugfix: foreground assets display over the top of the end of world screen.
Bugfix: world timer display resets to the original amount when February runs out of time to explore a world.
Bugfix: player input during the combo is no longer automatically cancelled due to running the game at a high framerate.
Known Issues
Gameplay bug: Sometimes when February runs out of stamina while grabbing the floor, she will not be able to dash until she either dies or reads a sign.
Visual bug: more/less of the world is visible at higher/lower selected resolutions in the settings menu.
Visual bug: rotation of coins rotates the texture, but not the full sprite.
