Heyo Looplers!
Here is the next patch for the playtest, some new things plus a little bit of infinity mixed in!
What's new in V0.4.6
Bug fixes
Fixed a bug where going into the settings menu when paused would cause the drifting sound to be played at max volume
Fixed a bug where gold cards could be triggered even when depleted
Fixed a bug where the Surge Gate would not remain unlocked in the unlocks menu
Fixed a bug where toggling the full screen in the settings menu would not update the resolution
Fixed a bug where gate tooltips would appear squished when first hovering over a gate
Fixed a bug where the price slash would stay on a gate slot in the pit stop when claimed as freeze
Fixed a bug where the Identified Flask would not flash when triggered
Fixed a bug where the Mysterious Flask would not flash when triggered
Fixed a bug where the player could get multiple stacks of non-stackable charms
Fixed performance issues at high speeds
Fixed the description for Golden Loop in the unlocks menu
Fixed the description for Gold Rush in the unlocks menu
Fixed the description for the Overload gate in the unlocks menu
Changes
Simulation is now visually capped at 100000 but speed multiplies everything with more triggers
Frozen fuel timer indicator has been improved to not jump around any more
Car stats now update when a modifier is changed
Garage buttons now update when gaining gold
Mysterious Flask can no longer trigger area gates
The Garage is now seed based
There is now a frozen threshold that freezes the car if you go over it
Items in containers can now go down to a minimum price of 1 gold
Leaderboard positions 1 to 3 now have colours
Personal leaderboard position is no highlighted with a new colour
CRT option has been moved to the video settings tab
UI colour has been moved to a new extras settings tab
Background pattern can now be customised
Round node tool-tip has been improved
Fuel gate has been changed to reduce more upfront fuel efficiency but gradually lower the loss
Added weighting to some charms to make them appear less and less the more you have
Changed the score multiplier pill to show less decimals when in scientific notation
Changed the gold counter to format the gold into "k", "m" and "b"
Overload gate now no longer works when fuel is frozen
Changed how speed is calculated There are now two speeds that determine your current speed Accelerated Speed & Boosted Speed Accelerated Speed is how much the car has accelerated Boosted Speed is how much boost the car currently has Added a second hand to the speedometer to show the accelerated speed The original hand now shows the amount speed boosted
Added a progress to frozen indicator on the speedometer that fills the more frozen you become hovering over it shows the frozen solid threshold
Boost Cap has been changed to be a softcap Boost decay goes up the more boost you have above the softcap
Removed loops and gold from giving xp on completed runs
Update the current feedback form in the main menu
Added a new button in the main menu that redirects to a pricing survey
Content
New Event: Infinite Upgrade - Pick 1 of 3 upgrades
New Charm: Boost Chip - +10% Boost Gain
New Charm: Blue Pin - +1 Max Pin
New Charm: Golden Pin - Pinned items reappear 20% cheaper
New Charm: Charmler - +1% Score gain per charm
New Charm: Duplication Orb - Banishing increases the other options by 1 if applicable
New Card: Death Rattle - Trigger all gates when fuel is emptied
New Card: Interest - +Gold equal to gold held divide by 10 (Max of 10)
New Modifier: Iced - Increase Ice Cube threshold by 1 s.
New Gate: Multiplier Gate - +0.01x to score multiplier on passing
New Gate: Screeching Gate - Triggers 1 drift tick on passing
New Permanent: +1 Modifier Slot (does not apply to base parts)
If you encounter any bugs then please report them in the discord here: DISCORD
Cheers,
Mheep
