
I'm now in the final stretch of development for the next update of City of Sin – The Nocturne Files. What started as a continuation has grown into something much larger, with significant additions across story, characters, walkthrough and optional content.

📊 Progress Overview
Since the original release:
Renders: 1,693 → 2,811+
Animations: 11 → 27
Averaging around 280 renders per month
This update has more than expanded the game, it’s deepened it, especially through optional encounters and branching paths.

🧩 Where Am I Now
The majority of content is now complete.
What remains is focused on:
Final scene transitions and continuity
Post-event sequences (returning home, wind-down scenes, etc.)
A small number of additional narrative moments
Final integration of message/choice systems
Polishing and flow between key story beats
There are only a handful of scenes left to implement, primarily short, connective sequences that ensure everything flows naturally from one moment to the next.

🎭 What This Update Adds
Without giving too much away:
New optional encounters and side paths
Expanded character interactions
Additional mission content and contracts
More reactive narrative depending on player decisions
Continued build-up toward the Masquerade Party
As always, not all content will be seen in a single playthrough.

🧠 Design Focus
This update has been built around:
Player choice and replayability
Stronger scene-to-scene flow
More grounded, character-driven moments between major events
Whether you choose to explore everything or focus purely on the main investigation, the experience will feel cohesive and intentional.

🗓️ Planned Release
With everything now coming together, I’m aiming for a mid-May release.
There’s still some final scripting, testing, and polish to go, but I'm very close.
