Hello once again, fellow Star Crusaders -- we've got a BIG update for you today! :)
=> We're proud to present to you our new Module system! Each faction will have its own modules, and each deck can have between 1 and 3 modules. Modules can be passive, which means that they will affect the game during the entire match as long as their requirements are met. Other modules can instead be activated by paying the appropriate supply cost or energy cost.
Energy is the new resource that we've added to Star Crusade. Both players start the game with 0 energy, and energy can be gained using the following methods:
1) Destroying enemy units (gain energy equal to the supply cost of the destroyed enemy unit)
2) Removal of enemy weapon (gain energy equal to the supply cost of the removed weapon)
3) Dealing damage to enemy commander (gain 1 energy for each time damage is dealt)
4) Through cards and tactics that affect energy
5) Each unused module slot generates 1 energy for its controller at the end of each turn
It is important to note that energy is not connected with the number of turns: starting or ending a turn has no effect on energy.
=> Each faction has two base modules: one that is available instantly (this was previously the commander ability) and one that becomes available when you reach level 15 for each faction commander. In total, over fifty modules are available now!
=> We've also added over 30 new unit and tactic cards to the game!
=> The following huge list of balance changes has been integrated into the game:
The Restless 5-3/6 DEVOUR: Gain ability to attack again this turn (text clarified)
Overwhelm 2 CYPHER: when the enemy plays a tactic card, all your units cost (2) less SUPPLY next turn (text changed)
Brood Eggs 1-0/3 MUTATE: DESTROY Brood Eggs and DEPLOY 3/4 Brood Ravener (now Aberration)
Council Voidliner 4-4/3 ACTIVATE: All enemy units in his hand cost 1 more SUPPLY (stats and text changed to permanent effect)
Glimmer 0-0/1 SCREEN (now Support)
Spine Spitters 3 Split 3 DMG between all enemy units; 5 DMG if you control an Aberration (text changed)
Rage Dok 5-3/4 ACTIVATE: All friendly damaged units gain +2/+1 (text changed; effect lowered)
Infiltrator 4-2/5 MOBILITY. DISABLE any character that Infiltrator attacks (text changed)
Sensor Network 2-0/3 CREDIT (1). At the beginning of your turn, swap this unit with a random one in your hand (text and stats changed)
Command Center 3-0/3 ACTIVATE: DEPLOY 1/1 Guardsman. Draw a card every time your Guardsman attacks (text changed; new ability)
Forward base 3-1/4 ACTIVATE: give random friendly unit +1 FIREPOWER. IMPACT: Lower the cost of your UNIT cards by FIREPOWER (text and stats changed, fixed lower cost for cards in hand)
Spite 2 Cypher: After your unit is attacked, all friendly units gain +2 ATK until the end of your turn (text changed)
Bombardiers 5-2/5 MOBILITY. ARMORED (text and stats changed)
Council Levy 2 CYPHER: When enemy unit attacks, all enemy TACTIC cards cost extra (5) SUPPLY until the end of his next turn (text changed)
Vraxxian Headhunter 3-3/3 ACTIVATE: All units lose CLOAK. Gain ATK and HP equal to number of units revealed (text changed)
War Footing 2 All units with 3 or less SUPPLY cost, deployed this turn gain MOBILITY (text changed)
Parasitic Thrall 3-3/3 ACTIVATE: Choose target enemy unit. When Parasitic Thrall is destroyed, TAKE CONTROL of the chosen unit. MUTATE: gain SCREEN (text changed)
Conclave Harvester 5-4/5 Activate: deal 2 DMG to all Mercenary units (stats changed)
Land Crawler 6-3/7 IMPACT: All enemy units have -1 ATK (stats changed)
Scent of Blood 3 Deal 1 DMG to a unit, adjacent units gain SWARM (cost changed; affected by Firepower)
Fleet Beacon 4-0/6 At the end of enemy turn DEPLOY a 4/4 Battlecruiser (stats changed)
Ion Cannon 7-3/5 At the end of your turn, convert unused SUPPLY into DMG against the enemy Commander (stats changed)
Ordinance Specialist 2-1/3 + 1 FIREPOWER (stats changed)
Mineral Freighter 2-1/3 REVENGE: Gain an empty Supply Crate (stats changed)
Replicant 2-1/2 ACTIVATE: Copy target unit's text (stats changed)
Arms Merchant 5-3/4 IMPACT: Other friendly SUPPORT units have +2 ATK (stats changed)
Phoenix Fighter 2-3/1 SOAK 2. REVENGE: your opponent gains (1) additional SUPPLY crate (stats changed)
Mammoth Tank 6-4/6 ACTIVATE: DEPLOY two 1/1 Guardsmen (stats changed)
Expeditionary Heavy Squad 3-2/2 IMPACT: Adjacent units gain SOAK 1 (stats changed)
Overseer 5-3/6 RESTORE itself to max HP at the end of your turn (stats changed)
Rippers 1-1/1 GAIN 1 ATK at the end of each turn (stats changed)
Precognition 2 Look at the TACTIC cards in your opponent's hand, pick one to COPY (cost changed)
Cannibalize 0 Target unit gains REVENGE: restore your Commander's HP equal to this unit's max HP (cost changed)
Planetary Defense System 4-3/5 At the beginning of your turn, deal DMG equal to FIREPOWER to a random enemy character (stats changed)
Syndicate Enforcers 2-1/2 Every time any player plays a card, deal 1 DMG to a random enemy character (stats changed)
Oathkeeper 2-1/3 ACTIVATE: Gain +1 ATK for every Support unit in play (stats changed)
Fleshborer 4-3/3 When a Fleshborer destroys a unit, DEPLOY another Fleshborer (stats changed)
Wrzock the Tearer 4-3/5 ACTIVATE: Destroy target ARMORED unit (stats changed, now Mercenary)
Deadeye 3-2/4 NULLIFY target unit before attack (stats changed)
Suicide Drone 5-5/2 REVENGE: Deal 5 DMG to random enemy unit (stats changed)
Heavy Armor 2 Target unit becomes ARMORED (cost changed)
Colonial Militia 2-2/2 ACTIVATE: Gain 1 HP for each other friendly unit in play (stats changed)
Advanced Fabrication 2 All CYBORG units DEPLOYED this turn cost (2) SUPPLY less (cost changed)
Vraxxian Packmaster 2-3/2 DEVOUR: GAIN +1/+1 (stats changed, now Support)
Mobilize 1 DEPLOY a 1/1 Guardsman for every card played earlier this turn (cost changed)
Liquidate Assets 0 Discard your hand and DRAW 1 card for every card discarded (cost changed)
Battle Tank 3-1/4 ARC ATTACK (now Support)
Raptor Tank 4-3/3 ARMORED (now Support)
Ravager 6-5/5 REVENGE: Deal 3 DMG to all characters (stats changed)
=> Deck builder UI has been cleaned up and streamlined -- should now be much easier to use. Additionally, you can now see how many of each unit subtypes you have in the deck.
=> All important news will now be displayed on the main menu.
=> We've switched over to Unity 5, and vastly improved stability and performance.
=> We've added a system of promo codes to the game, so keep an eye out for these, since they will contain rewards. Try entering the promo code "MODULES" for a free booster!
=> A new trailer has been posted to our Steam page, and can also be seen here: https://www.youtube.com/watch?v=D5rgOyLA1Nc
=> Please keep in mind that Star Crusade is still in Beta / Early Access and we very much appreciate your assistance and feedback when it comes to finding bugs and issues with the game. In the near future, we will try to quickly deal with any problems that may arise from this big update and balance patch. I hope you continue to bear with us as we keep updating the game, tweaking the balance, and addressing any concerns that you may have during development!
We can't wait for you to try out these exciting additions to the game! Thank you very much, and I'll see you in orbit!
