Dear friends, on Saturday and Sunday, April 9th and 10th, starting at 3:00 AM PDT (Pacific Daylight Time), we will be holding a custom tournament, where the best Star Crusade players face off against one another. 32 crusaders will fight for the top prize and the title that goes with it. The tournament will be held according to the following rules: best of 3 conquest double elimination, two decks of different factions in the module meta.
The most interesting battles will be commentated live on Twitch, and we invite everyone to join us there -- we planned special surprises for viewers and participants alike!
www.twitch.tv/jaretha
Latest patch change log:
Match spectating system has been improved: now you can make your hand invisible to different level of spectators. Specific settings are located in the “Settings/Privacy” menu.
Module: Nergal’s Gift
Change: Cost, Mechanics
Before: 9 Energy, Choose a pacified unit and deal its HP randomly split among all enemy characters
Now: 12 Energy, Choose a pacified unit and deal DMG equal to its HP randomly split among all enemy characters. The damage is capped by your max SUPPLY
Module: Visions of Glory
Change: Cost
Before: 7 Energy
Now: 9 Energy
Module: Draw Essense
Change: Mechanics
Before: If there are two or more pacified units on board, you gain 1 PSYCHIC CHARGE at the start of your turn
Now: If there are two or more pacified units on board, you gain PSYCHIC CHARGE equal to their number at the start of your turn
Module: Trance Projector
Change: Cost
Before: 8 Energy
Now: 9 Energy
Module: Efficiency
Change: Cost
Before: 6 Energy
Now: 9 Energy
Module: Propaganda War
Change: Cost
Before: 7 Energy
Now: 11 Energy
Module: Traitor in the Ranks
Change: Cost
Before: 6 Energy
Now: 8 Energy
Module: Spike Growths
Change: Cost
Before: 7 Energy
Now: 9 Energy
Module: Raiding Parties
Change: Mechanics
Before: Every time you deal damage to a MASSIVE unit, gain an upgrade card. You start with -5 HP
Now: Every time you deal damage to a MASSIVE unit, gain an upgrade card.
Module: Duplicate
Change: Cost
Before: 8 Energy
Now: 12 Energy
Module: Auto-Repair Protocols
Change: Mechanics
Before: If there are only CYBORG units on the board, they RESTORE 1 HP at the end of your turn
Now: If there are only CYBORG units on the board, they RESTORE 2 HP at the end of your turn
Module: Damage Control Protocols
Change: Mechanics
Before: If you target a textless or nullified unit with a Tactic, restores 2 HP to that unit
Now: If you target a textless or nullified unit with a Tactic, it gains +1/+1
Module: Overclock Targeting Servos
Change: Cost
Before: 6 Energy
Now: 8 Energy
Card: Baseline Artificer
Change: Mechanics, Type
Before: IMPACT: Gain 2 ENERGY every time a unit is RESTORED, Support
Now: IMPACT: Gain 3 ENERGY every time a unit is RESTORED, no type
Module: Viromorphic Spores
Change: Cost
Before: 8 Energy
Now: 12 Energy
Module: Active Genome
Change: Cost
Before: 9 Energy
Now: 10 Energy
Module: Spontaneous Replication
Change: Cost
Before: 6 Energy
Now: 9 Energy
Module: Plague Nexus
Change: Cost
Before: 5 Energy
Now: 6 Energy
Module: Combined Arms
Change: Mechanics
Before: DEPLOY 1/1 Guardsman with text "+1 FIREPOWER"
Now: DEPLOY 1/1 Guardsman with an effect "+1 FIREPOWER till the end uf turn"
Module: Mad Minute
Change: Cost
Before: 8 Energy
Now: 12 Energy
Module: Tactical Flexibility
Change: Healing exploit fixed
Card: Energized Fractal
Change: Mechanics
Before: ACTIVATE: Gain 1 HP for every 3 Energy you have
Now: ACTIVATE: Gain 1 HP for every 4 Energy you have
Card: Vraxxian Packmaster
Change: Type, no type
Card: Conclave Stalker
Change: Type, Aberration
Card: Rend
Change: Text: Replaces your left Module with "Deal 2 DMG". Next time: add 1 damage
Card: Treachery
Change: Cost
Before: 2 Supply
Now: 2 Supply, 1 Credit
Card: Mobilize
Change: Cost
Before: 1 Supply
Now: 2 Supply
