Heyo Looplers!
Second patch is live now! Fixing some more bugs, doing some small changes Thank you to everyone who has given a review. Currently sitting at just under 400 reviews! (wow) If you haven't left a review yet, doing so would help me out an incredible amount.
PATCH V1.0.2
BUG FIXES
Fixed a brief hitch when boss rounds start by loading the boss music in the background
Fixed a pause when choosing Infinity by loading the infinity music in the background
Fixed a bug where the tax counter would wrongly be activated
Fixed a bug where the boss effects would not stop when the round goal was reached
Fixed a bug where the Track Mastery badge would show up when diamond was beaten and not all difficulties
Fixed a bug where the Multiply Gate would round its value to the nearest 2 decimals
Fixed a bug where quitting to menu during the Rich Get Richer boss would not reset the score goal
Fixed a bug where Mirror Gates were ignoring difficulty and Lucky Strike bonuses when replaying effects
Fixed a bug where the daily achievement wasn't counting progress correctly
Fixed a bug where the car could appear frozen at the start of the track at extremely high speeds
Fixed a bug where the Reserve Tank card banked no overflowed fuel at very high speeds
Fixed a bug where the Loadout menu was showing card and gate numbers scaled by the previous run
Fixed a bug where the Refuel Efficiency text could escape containment
Fixed a bug where the freeze snowflake on the speedometer stayed hidden when freeze came from the Jackpot Gate, Alchemist, Gate Gourmet or the Icy hazard
Fixed a bug where the Grave Gate showed the Surge Gate's bonus in its tooltip but never paid it out
Fixed a bug where garage modifier levels vanished when a part was shown in a slot that had previously held a maxed out modifier
Fixed a bug where the round reward screen could open with no controller selection, leaving the reward impossible to choose
Fixed a bug where the garage closed itself when the car repaired mid round
Fixed a bug where the difficulty locked icon on a card pack slot stayed fully visible while the rest of the cards faded out
Fixed a bug where card were showing a number instead of the rarity name for cards above Legendary
Fixed a bug where score popups could pass in front of the multiplier pills
Fixed a bug where the Infinity choice buttons could stay shrunken if the mouse was already resting where they appeared
Fixed a bug where the Ghost card showed decimals on the card itself while its tooltip rounded
Fixed a bug where On Adjacent Cards ignored the difficulty penalty on Emerald and Diamond
Fixed a bug where freeze popups rounded to a whole second
Fixed a bug where restarting a run during the Rich Get Richer boss carried its grown score goal into the next run
Fixed a bug where hold-R restart not using the cross-platform input system
Fixed a wording error for the Refuel Efficiency in Spanish
Fixed a wording error with the Score Gates description was using the incorrect values
Fixed a wording error in the Russian translation for the Costly Repairs boss
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GENERAL CHANGES
Circuit maps now include every event type at least once and spread duplicate events more evenly
Added a Reduce Motion toggle in the accessibility settings, to disable scoring and trigger pulses, shaking, and related flash effects
Found and activated the 3x speed button
Jackpot, Alchemist and Gate Gourmet now has a table that appears on hover to show the rolls
Jackpot, Alchemist and Gate Gourmet cross rolls now put the gate or card on a 3 second cooldown
Jackpot, Alchemist and Gate Gourmet Cross rolls now grant lasting Acceleration for the run
Golden Clover, Lucky Spring, and Lucky Refill now say in their tooltips that extra Lucky Chance does nothing for them
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CARD CHANGES
The charge count on ON START and ON EMPTIED cards is now greyed out so it reads as info rather than part of the effect
Lucky Chance now shifts the lowest rank a card pack can hand out every 100%
Lucky Chance of 100% or more now allows for card upgrades to be two ranks instead of one
Hey You now takes on a little bit of the looks of the copied card
The Hey You tooltip now shows the copied card's effect under a COPIED (XX%) heading naming that effectiveness
Change the Keystone cards tooltip to say "dead center" to not be confusing
The Keystone tooltip now shows ACTIVE in green or INACTIVE in red so you can tell at a glance whether it is paying out
Effective Ghost now only speeds up ghosts spawned after it grows
Selling the Punch Card or Write Off now takes back the score multiplier that card gave you, and both tooltips say so
Lucky drift now shows the increase and drift ticks on the small text
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GATE CHANGES
Hungry Gate now tints each stored effect with that gate's reward colour
Chain Gate descriptions now say its accumulated score resets each round
The Overdrive Gate tooltip now shows in brackets how much boost each pulse gives
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CHARM CHANGES
The Question Mark charm now transforms when you press start to begin a round instead of when the track spawns
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BOSS & HAZARD CHANGES
Rich Get Richer can no longer appear during the tutorial run
The Icy hazard can no longer spawn on the Donut track
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GARAGE CHANGES
The garage stat tooltips now explain what each stat does rather than just naming it, and the garage tutorial points out that stats can be hovered
Added Loop Score, Overdrive Timer, Overdrive Pulse and Lucky Chance to the garage stats panel
Added a car tab to the garage stats panel, showing the current car icon, name and effect
The Frozen Threshold tooltip now explains that nothing can pool again until the cooldown after a freeze ends
The Boost Cap stat now shows the speed it actually allows in brackets after the percentage
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PROGRESSION CHANGES
Adjusted xp gains so rounds completed matter more
Adjusted the unlocks cadence to give more new mechanics early on
Removed the new unlocks popup that appeared once the XP bar finished filling
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TUTORIAL CHANGES
Added a one-time loadout tutorial when entering track select after unlocking the loadout
Added an Overdrive tutorial page explaining speed pulses and showing the current time between pulses
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UI CHANGES
Added a disclaimer for the infinity choice to indicate that scores are only submitted to the normal leaderboards if the run is settled
A track card in track select now fades from the UI colour to purple, with drifting stars behind it, when the difficulty you have selected has been taken to infinity, and fades back when you scroll to one that has not
Menus outside of a run now animate 50% faster, including the main menu, track select, loadout, unlocks, challenges, profile, settings, credits, the rotation info window and the run summary, victory and failure screens
the car and difficulty carousels on a track card now moves twice as fast
Large Pit Stop reroll costs are now formatted to K and M
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Cheers,
Mheep