Heyo Looplers!
First patch is live now!
I've been seeing yalls feedback and bug reports so I hope these changes are helpful to yall.
It's been incredibly heartwarming seeing the reception for the game. Thank you to everyone who has tried it out and reviewed it. Currently sitting at 237 reviews!
If you haven't left a review yet, doing so would help me out an incredible amount.
Patch V1.0.1
----------BUGFIXES----------
Fixed a bug where flasks could multiply Liquid Assets gold payouts by batched loops, causing excessive gold gains
Fixed a bug where certain cards didn't display the Emerald and Diamond decreases in their tooltip
Fixed a bug where controllers could not inspect hazards and bosses while inspecting the track from the pitstop
Fixed a bug where Blueprints rejected depleted and disabled cards
Fixed a bug where Drift By Ghost capped its speed bonus before it reached the ghosts
Fixed a bug where an Overload Gate emptying a tank made fuel depletion skip refuel cards
Fixed a bug where the game would recognise peripherals as controllers incorrectly (peripherals with xinput as xbox controller will still be recognized)
Fixed a bug where Inspect Track, Open Pitstop and Exit Pitstop labels showed empty boxes in Japanese and Chinese
Fixed a bug where the Peek Rewards and Reward Details map hints didn't update with language
Fixed a bug where the garage button on the map stayed greyed out for the rest of the session after leaving a run with the garage open
Fixed a bug where the Tax Gate coin counter was left tilted and out of place if the car hit the gate during the forfeit animation after a repair
Fixed a bug where cards, charms and gates unlocked from level 6 onwards were never added to the loadout automatically
Fixed a bug where the 100% lucky chance achievement did not trigger when the luck came from Lucky Drift
Fixed a bug where the text animation setting only applied the next time a menu opened
Fixed a bug where placing a gate on a glitched version of that gate would not replace it correctly
Fixed a bug where the Snail background would be impossible to get
Fixed a bug where the Superheated effect tooltip threw an error when it appeared, and the Acceleration effect tooltip could show its bonus with the number missing
Fixed a bug where right clicking an empty or sold out charm or gate slot in the pitstop threw an error instead of doing nothing
Fixed a bug where selecting a garage part could throw an error while the game was closing or unloading
Fixed a bug where a selected card would jump and spin around when a blueprint was opened and the mouse moved to the top half of the screen
Fixed a bug where the rearview mirror still showed the previous round, goal and hazard until the round was started
Fixed a bug where hovering the rearview mirror during a pitstop did not show the hazard or boss tooltip
Fixed a bug where the Gatemaxxing achievement could unlock while some gate slots were still below level 15, because gate levels pushed past 15 in Endless counted towards the slots that were not finished yet
Fixed a bug where refuel cards handed out no fuel at all at extreme speeds while refuel efficiency was above 100%, so they also cost no efficiency and a run could empty and refill its tank for free forever
Fixed a bug where the Tax Gate stopped one gold short of its pool cap, taking 14 when the cap was 15
Fixed a bug where ending a run in infinity didn't award the car/track/diff achievements
Fixed a bug where cards, charms and gates unlocked below level 10 could stay out of the loadout for profiles hit by the earlier auto-add bug
Fixed a bug where a volume change could be lost if the settings menu was left without using the back button
Fixed a bug where Hey You could trigger a depleted card, it now only triggers when the copied card triggers
Fixed a bug where replacing a car part modifier kept the global score or boost multiplier it had granted
Fixed a bug where the area gate indicator was drawn in the wrong place on the track for some gate slots, most noticeably the slot car slot
Fixed a bug where the Empty Locket never appeared in the shop
Fixed a bug where Carbon Copy never appeared in the shop
Fixed a bug where pinning a car part modifier stopped it from being upgraded from 9 to 10
Fixed a bug where selling a card before a card pack was revealed could leave an upgrade for a card you no longer owned
Fixed a translation error in Russian for the Essence effect
Fixed a wording error in the Russian Accessibility settings header having the Master Volume text stuck on the end of it
Fixed a wording error for the French spelling of declencher
Fixed a wording error in the Gold Rush card effect stating it was per ROUND when it really is per REPAIR
Fixed a wording error in the Emerald Loop effect stating cards and gates were 85% effective when it really was 80% effective
Fixed a wording error in the Pacifier and Skull charms effect, stating the wrong effect
----------------------------
-----------CHANGES----------
Difficulties are now unlocked globally instead of per track
Track cards now open on your highest unlocked difficulty instead of always starting at Bronze
Unstable cards and gates now glitch their normal sprites and icons as a warning while staying usable for one more round. During the warning, the Unstable modifier effect text is replaced with "Glitches out on round completed"; the normal card or gate effect remains visible.
Score Gate now explains that it awards half the base loop score, then increases the base loop score
Score Gate now shows a popup for its base loop score increase
Double Gate now applies the Emerald and Diamond decrease only to its multiplier bonus above 1x
Lucky Car wording now specifies score and boost multipliers, and clarifies that the Drift Meter multiplier itself is unaffected
Overdrive Card can no longer be found in the boost pack
Boost above the boost cap now decays during overdrive, while boost below the cap is retained
Boost gains continue to taper at extreme speeds instead of retaining a minimum of 8% effectiveness
Superheated Gate no longer works during overdrive, and entering overdrive removes its buff
Rocket now doubles overdrive boost instead of tripling it
Boost Chip now grants 5% boost gain per stack instead of 10%
Drifting now works above 10k speed
Drift tick progress now carries over between corners within an attempt
Screech Gate still triggers drift cards but no longer charges the Drift Meter
Tracks can now only be spun by pressing a mode button(the buttons at the bottom) while in the same mode
Challenge runs now give XP and unlock achievements like normal
Selling a card now takes two presses, the sell button asks to confirm
Locked colours and patterns no longer preview when hovered or selected
The number one achievement is now also checked when opening a leaderboard, not just when submitting a score
Infinity rounds leaderboards now count towards the number one achievement
Gate Gourmet and Alchemist giving gold has been fixed to not give integer limit gold
The gold earned achievement now tracks your profile's lifetime gold gained instead of a separate Steam stat, so gold earned before the stat existed, or on another machine, counts towards it
Placing on a glitched gate now always replaces it, and the placement marker shows the replace icon instead of the upgrade icon
Added a chromatic aberration toggle to the video settings (Translations for the text coming in the future)
The multiplier gained through a multiply gate is now removed if the gate is replaced
Removed the Limited Trigger boss for now (will rework in the future)
Hovering a card option in a card pack, or selecting it with a controller, now shows a special effect tooltip if it has one
The Eighth effect now has a tooltip like eternal and unstable (Translations for the text coming in the future)
Reworked how the score goal grows in infinity, it used to jump harshly at round 19 and then not grow much at all for a while, it should now grow faster and get harder and harder
On Emptied and On Start cards now show how many charges they have per repair in their tooltips
The first pitstop of a run now always offers a fuel or brake gate if you don't have a fuel source yet
The Infinity choice now unlocks once you have beaten any run, instead of needing a win on that specific track
A Hungry Gate placed on an existing gate now eats it, adding that gate's levels onto the Hungry Gate
Rounds 7 and 13 now open with a three way route choice, like the first circuit
----------------------------
Cheers,
Mheep