There's a new build now that can be tested. While there have been a few builds since the start of the playtest, this is the biggest one so far.
The main change is that the level maze selection has been redone from scratch, trying to make them more consistent and not having the same mazes in too many different levels.
Changes
Added a global leaderboard
Added scrolling to the friend leaderboard
Adjust the exhaust flame size to the chosen speed
Keep changing values in menu when the arrow keys are held down
Levels and mazes have been cleaned up
Levels can now show occasional hints
More variation in speech played when crashing
New mazes are added sooner while playing a level
Ship rotation is a little bit less sensitive
Slow and Fast now have different and more music, new music for Insane
Switched to Godots "mobile" renderer
The feedback button shows the associated controller button
The hurry barrier time-out now depends on the chosen difficulty
Fixes
Ship is painted behind entrance barriers
Restart controls are not disabled while playing
Green window when alt-tabbing + stuck
Friend scores are all ranked at "1."
Offset of maze is wrong sometimes
Start position is not centered
New mazes
big-diamonds
big-labyrinth-3
diamond-side
hexagon-side
labyrinth-choice
labyrinth-up-h
labyrinth-up-v
more-stairs
square
square-side
straight-diagonal-2
straight-diagonal-3
straight-open
straight-peak-2
triangle-side
