Greetings, Oath Knights! Thank you so much for playing Knights of Fiona and for providing us with invaluable feedback.
Our development team is working hard to resolve bugs and enhance the overall gameplay experience. Today, we want to share a comprehensive summary of issues resolved in our recent patches (v1.0.1.0 / v1.0.2.0), along with an updated list of known issues currently being addressed and our update plans for the near future.
■ Key Fixes & Improvements in Recent Patches
【v1.0.2.0 (Released September 17)】
Loading Speed: Continued incremental load time improvements across v1.0.1.0 and v1.0.2.0.
Combat & Progression:
Fixed an issue where the screen fade occasionally failed to clear after combat cutscenes.
Resolved collider clipping during the Chapter 4 battle against "The Undying Dagda."
Fixed healing skills unintentionally hitting enemy targets.
Resolved an issue where claiming Story Tickets from the Present Box didn't unlock the corresponding quest.
Avatars & UI:
Fixed avatar customization failing to save and reverting to default.
Fixed skin tone rendering issues on select costumes.
Fixed disbanded party member names and other player names appearing on menus/pause screens.
Added expiration timers for Story Tickets and fixed UI elements overflowing scroll boundaries.
Fixed material items remaining displayed after weapon synthesis at Druid Dolce.
Other: Fixed audio cutoffs/restarts during specific story cutscenes, along with minor bug fixes.
【v1.0.1.0 (Released September 11)】
Quality of Life & UX:
Added camera toggle in options (Combat, Lobby, Event scenes).
Added bulk-sale confirmation modal with total sell price display at storage.
Enhanced achievement board to display both titles and items; added detailed pop-ups on hover.
Added pouch save confirmation alerts and unsaved slot highlights.
Adjusted shop display to 4 columns.
Combat & Gameplay Balance:
Added single-use "Pickup Oaths" across maps.
Standardized wand firing intervals to 0.15s.
Rebalanced shield archetypes (buffed magic gauntlet physical defense, increased ★1 base stats, and tuned weights/burst stats for clearer situational roles).
Improved food-eating interactions and standardized damage sound effects.
Stability:
Fixed collision and NavMesh issues in Alba Mine G (Spica Endurance Battle).
Resolved PC pointer offset and startup exception crashes.
Fixed 16 network-related errors, including disconnections during the Nitanika encounter.
■ Updated Known Issues (As of September 18, 2026)
We have identified the following issues and are actively working on patches:
Text & Voice:
Missing text and skipped sequences in Simplified/Traditional Chinese (Fix planned for the next patch).
English voice lines cutting off early when advancing text prompts (Fix (Fix planned for the next patch).
Unintended formatting codes (e.g., "/n") and legacy localization terms (e.g., "Three Kings").
Controls & Settings:
Smooth turning speed settings failing to save.
Suboptimal grip behavior when using Valve Index controllers on SteamVR (Investigation underway, fix incoming soon).
Combat & NPCs:
Certain NPC dialogue triggers too frequently during combat.
Platform & Hardware Compatibility:
Startup il2cpp loading blocked by certain Windows configurations on PC.
Compatibility issues occurring when SteamVR is not set as the default OpenXR runtime.
Game crashes triggered by pressing the menu button when using Oculus Rift on PC via SteamVR.
■ Upcoming Roadmap
Patch v1.0.3.0 (Target: October 2, Japan time):
Further loading speed optimizations and combat visual performance tuning.
Comprehensive fixes for English VO cutoffs and Chinese localization.
Training converted from a mandatory requirement to an optional tutorial.
Stability fixes preventing lobby crashes and multi-player disconnections.
Mid-October & Beyond:
Direct lobby access for newcomers right from launch.
Limited-time Halloween event in Gallia starting October 15.
Main Story Chapter 6 release.
With our small team of under 20 members, we appreciate your patience during upcoming event exhibitions and national Japanese holidays. We remain dedicated to polishing Knights of Fiona into the best VR adventure possible.
Please share your reports and feedback on our official Discord! Thank you for your continued support!
