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Outlast 2 s moon and the end of time

RPS is having an Apocalypse Day! We’re celebrating the end of the world and games about it. Check back tomorrow, if we’re still all here.

What’s your favourite moon in a game? The lipless satellite of The Legend of Zelda: Majora’s Mask, perhaps? Overwatch’s rather cosy lunar map? Somebody asked me this a few weeks ago — genuinely, we’d been talking about First Man — and to my surprise I found myself thinking of Outlast 2.

There is little about Red Barrels’ schlocky, prurient first-person horror outing that deserves real admiration, but you can’t deny the power of its moon. It’s a wonderful ambient device in a game that is otherwise one gigantic charnelpile, a glowing cavemouth amid the clouds which ices the surfaces of barren lakes and raises the skeletons of farmyards from foetid darkness. It’s also something of a timekeeper, waning and waxing as the story proceeds towards a possibly Biblical, possibly scientific apocalypse.

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