Hey Pinkeep People!
We have not updated the Demo in a while, as we were working on something big!
Version 0.3.0 brings our brand new tutorial, action cards, pearls, and a whole lot of polish and bugfixes.
Thanks for playing and reporting - enjoy! :sparkles:
Major Features
New extensive tutorial: Learn the game across three hand-crafted tutorial levels
Action Cards: Added 8 different action cards for new tactical options
Pearls: New run currency used to reroll and buy new cards for your deck
Infusions everywhere: Ball infusions now also infuse ranged buildings and melee units
Economy rework: Gold now resets to 0 at the end of a level, and you start each level with a bonus of 100 coins -> so spending coins in events is never wasted
Run progress is now saved: You can quit and continue your run later
Improved level designs across the demo
New keyvisual and logo, now also featured in the main menu
Removed Knorps from the demo
Tutorial
Entire new tutorial with Knowbert
Added helpful arrows for drawing, building, the keep, and the enemy counter
Fixed the card draw button sometimes not appearing
Fixed force push sometimes not working in the third level
After finishing the tutorial, your game is properly reset (cards, upgrades, etc.)
Added a proper tutorial end animation
Cards & Force Push
Fixed cards not updating their visuals correctly when your currency changes
Fixed clicking cards with the mouse leading to problems
Fixed force push triggering when deselecting a tooltip
Mulch no longer spawns resources on occupied tiles, and its resources clean up properly after a level
Fixed the overpower effect lasting longer than the first hit
Resources now light up to show what action cards will affect
Buildings & Units
Training Range: now active as soon as it's built and fires shots straight again, hitting everything in their path
Trapper: fixed traps not working; traps are now based on the ball/infusion he was hit by
Hauler: fixed not collecting items
Arrowmaker: works again
Spitter: added arrow models and a reset animation
Storehouse: fixed the kneblin spawn position
Horner: targets are more spread out, with improved animation
Arson: burns trees again
Hammor (boss): fixed sometimes not winning the level after defeating him, fixed him escaping death, and added invulnerability VFX
Added dust VFX when buildings are built
Fixed units getting stuck when their path changed midway
Levels & Map
Updated level designs for Meadow, Cave, Two Spines, and Two Lakes
Boss level: added infinity trees for a better economy
Mouth: removed a spot where the ball could get stuck
Map: the keep no longer clips into towers, and its wheels now rotate
Map: smoother zoom and animations, and the camera now adapts to the map size
Added a zoom-in and fade when entering fights
Audio
New sounds for the Slingshot Tower, Mine, Farm, Arrow Hail, Battle Drummer, and building interactions
Pearls now have their own sounds
Fixed the Plunger and bone rail sounds continuing after a level has ended
Visuals & UI
Enemy death and resource VFX are juicier now
Updated Skullhole and Nugget sparkle visuals, adjusted shadows
Animated end-of-level screen
Added a loading screen
Tooltips on mouse/keyboard now pause time
Flowers now show that you receive a coin
The Merchant got a cozy light
Fixed text VFX appearing in front of menus
Fixed the end fight animation lingering on screen Added and improved text VFX all over the game
Removed fog of war
Reduced the demo map size, and the demo now ends after the first boss fight
Events
Updated the Broken Wheel event with new text and rewards
Events can now give or take pearls
Knowbert now shows up as an event image
