
Your humble servant — the programmer — is here. I’d like to share some of the challenges I ran into during development.
Let’s talk about animation. At first, we used frame-by-frame animation, but to make even one second look smooth, you need to draw around sixty frames.
But I figured it out. One “dismembered” character, a bit of my coding magic — and voilà: the code assembles the right image by itself and animates it.
This significantly reduced the artists’ workload and saved quite a few of my nerve cells.
