Welcome to our first development update for Temple of Sandur, a co-op puzzle/horror game set in an ancient, sand-filled temple. Grab your friends and your hourglasses, let's solve some puzzles together!

You and up to 3 friends play as explorers delving into the mysterious Temple of Sandur. Your goal: survive the trials, solve puzzles, and uncover the temple's secrets.
Sand Manipulation: We’ve been refining the core sand manipulation system to improve precision and flow. Giving and taking sand now feels more direct and responsive, allowing for smoother puzzle interactions and clearer player feedback.
Torches & Light: Your sand powers the torches scattered throughout the temple.
The Hourglass: Your life meter. When it empties, you’re defeated.

The temple expands dynamically as you progress:
Endless Trials: Complete Trial 1, enter the Vault, and Trial 2 generates seamlessly from where you left off. The dungeon keeps growing!
Smart Room Placement: Rooms with more doorways are placed first, creating branching paths. Overlap detection ensures rooms never clip into each other.
Room Variety: Corridors, basic rooms, puzzle rooms, and special chambers all interconnect through a socket-based system with automatic rotation.


Your checkpoint between trials:
Vault Entry Door: Closes and locks once all players are inside
Vault Exit Door: Unlocks when all puzzles are solved, opens to reveal the next trial
A moment to breathe before going deeper

Pressure Plate Puzzle:
Step on symbols in the correct sequence shown on the riddle board
Statue Puzzle:
Interact with statues holding gems in the right order

Sand Wraith: Hunts by sound and sight. They're said to be the remnants of the explorers whose sand ran out...
The Papa: Not a mummy. Slow and easy to outrun, but dangerous at range. Its projectiles will slow you down.


Discover treasures scattered throughout the temple
Find lost explorers (NPCs): They are planned to have stories to tell and items to give if you save them. And something else might happen if you need to do the opposite...


Steam Integration: Host lobbies, invite friends directly through Steam
Proximity Voice Chat: Talk to nearby players, whisper to avoid alerting enemies
Character Customization: Visit the mirror in the lobby to customize your explorer
The Lobby: Prepare together before opening the trial door


Stamina System: Sprint, jump, and sneak consume stamina. Exhausted explorers gasp for breath with voice variants depending on model
Spike and Dart Traps: Visible or Hidden dangers that deal damage and knockback

Crouch/sneak with toggle option on Ctrl/C
Sprinting on Shift
Full controller support
FOV settings
Steam Achievements
Discord Integration

Respawn System
Minimap
More puzzle types
More dangers and traps
Safe room/shop between trials
Music

This game started as a game jam project and has grown into something much bigger. From basic multiplayer to full procedural generation, from placeholder cubes to atmospheric temple chambers... Yes it's been quite the adventure.
Thanks for checking out Temple of Sandur. Whether you're here from the start or just discovering us, we're excited to have you along for the journey into the depths.

The temple awaits...
