Transformation Cube
I added a preview cube to the foundation placement panel that shows which shortcut to use to rotate an element in the correct direction.

Foundation Coloring
I added the ability to assign any color to foundations using sliders.
Colored foundations no longer require 3 different materials and now only require regolith.

Copying Color and Pattern Settings
In the building interface or while coloring foundations, pressing the K shortcut copies the settings of the selected foundation, including:
color,
pattern,
HSV settings.
This shortcut can be changed in the key bindings settings.
Moving Structures
I added the ability to move structures. You no longer need to demolish them to rearrange your base.
After entering Building Mode: Default (RMB) and then selecting the Buildings icon, you can move structure.
Aim at a building with the crosshair and press M (move) to relocate it.
LMB — confirms the new building position
RMB — cancels moving
Other Improvements
1. I disabled the crafting log when opening the base, ship, fleet, or asteroid panel.
2. I sorted captured asteroids near pirate bases.
3. In production, I rearranged the +1, +10, +100 etc. buttons so they no longer jump upward when selecting an amount.
4. I added a notification when the ship you are currently in gains a level.
5. The base defense mission, which requires building a laser tower, has been split into 2 stages:
Stage 1 — requires building 2 power plants and supplying the base with more than 40 units of energy
Stage 2 — requires building a defense tower
6. The attack on the main base is now triggered only when:
you build a defense tower,
you complete the mission to produce 500 rounds of ammunition,
you build a fighter ship.
7. Colored signals now appear only after the same conditions are met:
building a defense tower,
completing the mission for 500 rounds of ammunition,
building a fighter ship.
Previously, there was a chance that a colored signal could spawn too close to the base before the player had proper defenses. In that case, enemy ships could arrive too early and destroy the base.
