- Fixed a crash that occurred while placing foundation lines.
- Optimized destroyed buildings by removing fire and smoke effects, which were slowing the game down when too many were active, and replaced them with a shader-based destruction texture effect.
- Added scrolling to the building list in the base panel when displaying larger numbers of structures, such as habitats or power plants.
- Fixed an issue where enemy projectiles would sometimes pass through foundations and the asteroid surface.
- Improved enemy rocket explosions — previously, all objects within the blast radius would take damage. Now, if a rocket hits the ceiling, the ceiling absorbs the damage and structures below are no longer affected.
- Optimized asteroid loading while flying the ship.
- Fixed an issue where enemy signals stopped appearing after all pirate bases were destroyed — now it is still possible to continue hunting pirates after clearing them all.
- Fixed an issue where a port could be blocked by another ship — previously, if a ship was moved onto a port, it could prevent transport from working.
- Added a notification message when a ship is destroyed.
- News and updates
- Wreckborn
- Patch notes
Source: Steam Community (opens in a new tab)
