This is a minor update to set some ground work for the biggest update yet to Wink Out.
If you do not see version number EA 0.06.01.01 at the bottom right, restart Steam to make sure you receive the update.
Cards Changes
We think that abilities are underwhelming currently and we know that many players share the sentiment. The Chain Lightning rework is an attempt to gather feedback and eventually overhaul every abilities.
Chain Lightning Rework
Using Chain Lightning now requires to hold it instead of a single press
Lightning arcs now follow between bullets for the entire duration of the hold (or until the ability gauge runs out)
Bullets are now destroyed at the end of Chain Lightning instead of the start
Wild Mage now removes the minimum accuracy*
*By default, accuracy has a minimum limit of about 100° (you can see it with the flashlight)
Wild Mage now removes the minimum accuracy, making it possible to shoot 360° around you, if your accuracy is low enough
Reversed Wild Mage does not remove the minimum accuracy, nor does it add it back
New icon!
Shop Changes
Reroll
Players can now vote to reroll the shop cards
First Reroll costs $10
Reroll price increases by $10 on each Reroll, for the duration of the match
Card Distribution Improvements
Same card can no longer appear for two rolls in a row (special variants do not count)
Special card variants (Enhanced, Reversed, Sale) get more likely as the match progress
Cards that never appeared in shop get more likely to appear as the match progress
Fixed a bug in the previous patch that was supposed to increase variety but decreased it instead
First to X Score Indicator
New indicator on top of the score that indicates the number of points needed to win
Updates with Continues (+3 Rounds)
Simplified Shop Camera Effects
Decreased lens distortion and camera movements in Shop since it lead to motion sickness for many players
We'd like to receive feedback on this to better determine area of improvements for accessibility
Increase match start currency from $300 to $400
Map Changes
Procedural Map Generation System Overhaul
Map Sectors can no longer reappear at the same location unless every possible sector has appeared there once
Randomize Center Sector orientation
Dynamic Objects* Improvements
*Dynamic Objects refers to Squares and Triangles that can be moved by players
Drastically improved Dynamic Objects online synchronization
You should see them jitter, rubber band or desync very less often
Dynamic Objects now have a proper weight based on their scale (larger objects require more force to move)
Other
Fix loading logo animation stutter when playing online
Under the hood performance optimization
Join the Community Discord Server
Find other players to play with on our official Discord server:
Stay Updated
Follow us on social media to stay up to date:
