First Major Update is out NOW and it is MASSIVE!

Patch Notes
Version EA 0.06.00.06
New Cards
Rewind
This ability lets you rewind in time yourself and your bullets. You can even respawn your already destroyed bullets!
Stellub Bullets
This one moves your cannon at range and pointing at yourself; It is definitely not inspired by a certain movie with a palindrome as the title.
Neon Snake
Adds a trail behind your character that deals knockback to the opponent. Duration (and therefore length) increases with stacks
Bouncing Bullets
Bullet bounces on walls BUT makes your bullets neutral, so they now also hurt yourself. 1 Wall per stack
Phase Bullets
Makes your bullets phase through walls. 1 Wall per stack.
"Are you cheating, son?!"
"No, it's just a Phase, mom!"
New Map Interactable: Portals
Portals now sometimes spawn in map generation
Players, bullets and even flames go through portals, so use them to your advantage to flank your opponent!
QOLs and other shiny things
New Gameplay track inspired by the Reality Break theme
Characters now have distinct visual states based on how much health they have left (so they get visually more hurt)
Character emitted light (wall colors, not the flashlight) now decreases in intensity based on remaining health
Round Loser now sells cards at 3/4 of the bought price. Winner still sells at 1/2.
Improved the Shop randomization system to provide more diverse cards
Added a sound effect when equipping an ability
Improved map borders to better display wall overlaps with killzone
Clarified a few card descriptions (Social Distancing, Flash Reload, etc.)
Balancing
Overtime now starts at 25s instead of 30s
Overtime shrink phase now lasts 35s instead of 45s
Increased base Move Speed by 9%
Increased base Fire Rate by 4%
Increased base Bullet Velocity by 8%
Decreased base Bullet Knockback by 10%
Decreased recoil (self-knockback) by 50%. Recoil is inverted if the player has the new Stellub Bullets card
Explosive Bullets:
Bullet Size no longer affects bullet size (read that right) and affects explosion radius instead
Explosions no longer deal damage (only deals knockback)
Explosion now has its own knockback scaling that increases with additional stacks
Fire Breath:
Range now also scales on Ability Power, in addition to damage
Added direct fire damage, in addition to the current lingering fire damage
Decreased lingering fire damage
Raging Bull: Now deals 10 damage per card stack
Toxic Bullets: Damage ticks every 0.3s instead of 0.5s (basically a 66.666% DPS increase)
Reversed Ninja:
-15% Movement Speed-> -10% Movement SpeedReversed Drum Mag:
+100% Reload Speed-> +70% Reload SpeedReversed Volleyball:
+6 Damage-> +8 DamageReversed Wild Mage:
-100% Fire Rate-> -80% Fire RateReversed SMG:
+30% Range-> +40% Range
Bug Fixes
Fixed wall shadows not casting properly in certain map generations
Fixed Explosions not always dealing knockback properly
Fixed Fan VFX going through walls
Fixed Flash Reload Typo
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