Over the past weeks I’ve been working on a major visual and gameplay pass for Open Land.
What’s new:
Improved animal interactions and visible ecosystem feedback
A new gameplay trailer focused on the core fantasy: restoring a polluted landscape into a living ecosystem
Updated screenshots showing transformation, wildlife, and eco-tech tools in action
Expanded cleanup and recycling mechanics, with the eco-bot as the central character
More detailed early environments with trash, pollution, and stronger before/after contrast
The goal of this update was clarity: making it immediately clear what Open Land is about, what you do, and why it’s satisfying.
I’m now continuing to polish the demo and test the early game flow. A playable demo is planned, and I’ll share more details once it’s ready.
Thanks for following the project! Your wishlists and feedback really help at this stage.
