IMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.
General
- Optimized loading times and memory usage
- Fixed an issue where the game would crash when loot was collected
- Fixed an issue where the graphics quality setting was defaulting to Low instead of Medium
- Fixed an issue where loot would not display when entering worlds in the same session
- Fixed an issue where health was reported differently between the client and server
- Fixed an issue where the player character could spawn in collision
Multiplayer
- Added additional world information to world selection screen, including ping, player count, and message of the day
- Added a player-configurable message of the day that can use colored text tags (e.g., )
- Added invite and join features through Steam Friends
- While in the same world, inviting a friend asks that friend to warp to you.
- While in the same world, joining a friend warps you to that friend.
- Only works for players who were friends before connecting to the world.
- Fixed several issues where the game would crash during normal multiplayer play
- Increased overworld population
- Adjusted speech bubbles to improve aesthetics and readability
- Fixed an issue where NPCs would crowd around buildings and idle
- Fixed an issue where biomes were not blending correctly
- Fixed an issue where some humanoids would respond positively to members of other factions when they should remain neutral
- Fixed an issue where some dialogue lines would appear in the wrong situations
- Fixed an issue where the proper race names were not generated correctly
- Fixed an issue where class plurals were not generated correctly
- Fixed an issue where faction plurals were not generated correctly
Classes
- Alchemist
- Liquid Ice
- Added sound and visual effects to all ranks of Liquid Ice
- Love Potion
- Added sound and visual effects to all ranks of Love Potion
- Poke
- Poke now deals 100/150/200/250/300% weapon damage
- Added sound and visual effects to all ranks of Poke
- Liquid Ice
- Beastmaster
- Quick Strike
- Updated sound and visual effects for all ranks of Quick Strike
- Quick Strike
- Dreadlord
- Soul Rend
- Added sound and visual effects to all ranks of Soul Rend
- Soul Rend
- Druid
- Thornshield
- Added sound and visual effects to all ranks of Thornshield
- Thornshield
- Illusionist
- Aneurysm
- Aneurysm now deals 5/10/15/20/25 damage per second and lasts 6 seconds
- Blur
- Fixed an issue where Blur would not increase dodge chance
- Fixed an issue where Blur and Sharpen Minds would stack incorrectly
- Sharpen Minds:
- Increased reuse time to 25 seconds
- Fixed an issue where casting Sharpen Minds would play the incorrect sound
- Trait: Intense Focus
- Decreased reuse time reduction to 20%
- Aneurysm
- Necromancer
- Raise the Dead
- Fixed an issue where the Skeleton Archer would cause the game to crash
- Raise the Dead
- Ranger
- Fixed an issue where the Ranger would not always start with a bow and sword
- Shaman
- Hymn of the Elders
- Hymn of the Elders now heals nearby allies for 25/40/55/70/85 health
- Added sound and visual effects to all ranks of Hymn of the Elders
- Soul Burst
- Added sound effects to all ranks of Soul Burst
- Soul Shield
- Soul Shield now mitigates 100% of incoming damage for 3/4/5/6/7 seconds
- Added sound and visual effects to all ranks of Soul Shield
- Hymn of the Elders
- Swashbuckler
- Double Strike
- Double Strike now deals 125/175/250/325/400% weapon damage
- Double Strike
- Thief
- Cut
- Cut now deals 170/190/210/230/250% weapon damage with a 25/30/35/40/45% chance to cause a Minor/Minor/Moderate/Moderate/Severe wound
- Deadly Daggers
- Deadly Daggers now deals 120/140/160/180/200% projectile damage per projectile
- Added sound and visual effects to all ranks of Deadly Daggers
- Fixed an issue where Deadly Daggers I was not automatically assigned to the right mouse button slot
- Cut
- Reduced infighting between encounters spawned in the same room
- Improved orc behaviors related to grouping for combat
- Fixed an issue where dodges, fumbles, and misses were not shown to the player
- Fixed an issue where self-targeted abilities would not always hit as a result of friendly fire
- Fixed an issue where damage was reported differently between the client and server
- Fixed another issue where Dire Wolf Pack Leaders would attack their own pack
Loot
- Fixed an issue where Broken Bones and Cracked Skull would spawn within interiors
Creatures
- Tuned core attributes for many non-player character classes
- Reduced health of Bee by 50%
- Reduced speed of Zombie by 50%
- Increased spawn rarity of Giant Bat
- Reworked default melee attack for Bat
- Reworked default melee attack for Goblin
- Improved Scorpion behavior and sound effects
- Fixed an issue where Bat, Gargoyle, and Wasp creatures would not ignore campfires and other static creatures
- Fixed an issue where the Cave Spider was not aligned with its own webs
- Fixed an issue where the Vampire would slide while moving
- Fixed an issue where the Wold would slide while moving
Art, Graphics, and Lighting
- Added a blood puddle effect to many character death states
- Added a water splash effect to movement through water
- Added various icons for Bone Armor and Pearl
- Improved specularity on most character textures
- Improved the look of all three sizes of Scorpion
- Fixed several issues with armor, necklace, ring, earring, and other items using the incorrect icons
- Fixed an issue where the bow-wielding combat stance would loop incorrectly
- Fixed an issue where the Bat would not die on the ground
- Fixed an issue where one type of Goblin would not use animations
- Fixed an issue where the largest Scorpion was not rendering correctly
- Fixed an issue with male and female Dwarves not using the correct skin tones
- Fixed an issue where the Elathi male was using the incorrect neck material
- Fixed several issues with male elf armor visibility
- Fixed several issues with collision with male and female Humans, Dwarves, and Elves
- Fixed several issues with collision with Ghouls, Goblins, and Orcs
- Fixed several issues with skinning on Ghouls, Goblins, and Elven male armor sets
- Fixed an issue where character and environment lighting would flash when exiting an interior or dungeon at night
Music and Sound Effects
- Reworked sound and visual effects for the Wolf Bite attack
- Fixed an issue where some Elves did not play sound effects
User Interface
- Added loot pickup effect
- Removed player’s name from map marker on World Map
- Reduced the map marker icon size on the World Map
- Reduced the map marker label opacity on the World Map
- Fixed an issue where the World Map was incorrectly centered in an interior or dungeon
- Fixed an issue where pressing the force attack modifier key would not refresh the mouse cursor icon or target outline color
