IMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.
General
- General pathfinding fixes and optimizations
- Fixed an issue where the game would crash after pet/minion death or removal
- Fixed an issue where the game would crash when an interior was entered
Multiplayer
- Added a Refresh button to the world selection screen
- Forced inclusion of lobbies hosted at long distances
- Removed servers from Online Worlds tab that do not respond to client ping
Balance
- Increased the minimum and maximum damage of Orcish weapons so that they provide an upgrade over starting equipment
- Reduced piercing resistance of Skeleton to 50%
Classes
- Alchemist
- Bomb
- Added icon for Bomb
- Improved the bomb shader so that the bomb model glows in the dark
- Change the ability equip slot type to Key
- Fixed an issue where the bomb model was not scaled correctly
- Bomb
- Dreadlord
- Dark Weapon
- Dark Weapon now deals 115/125/150/175/200% weapon damage
- Mark for Death
- Fixed an issue where Mark for Death would not increase the critical hit chance
- Trait: Leeching
- Added new trait that offers a 33% chance to return a small amount of health when attacking enemies
- Trait: Unholy Champion
- Added new trait that increases damage by 25%
- Dark Weapon
- Druid
- Thorn Shot
- Fixed an issue where the first rank of Thorn Shot did not deal damage
- Thorn Shot
- Reduced threshold for switching to walking when wounded
- Fixed an issue where the player character could not attack after changing realms
Loot
- Decreased the sell values of Copper, Silver, and Gold Ore
- Fixed an issue where spiders were dropping Tough Leather instead of Spider Silk
Creatures
- Added additional melee animations to all Trolls
- Fixed an issue where the Cave Spider could cause incurable bleeding
- Fixed an issue where some races would not spawn in the preferred locations
Art, Graphics, and Lighting
- Added a close button icon
- Fixed an issue where drinking and eating animations would not play
- Fixed an issue where water splashes would not play sometimes
- Fixed an issue where particle effects would render below characters
Music and Sound Effects
- Added ambient background loops to various biomes
- Adjusted the volume of some sound effects based on player feedback
User Interface
- Added an exit button to menu screens
- Increased the mouse wheel speed on the EULA window
- Repositioned the Decline and Accept buttons on the EULA window
- Altered the behavior of the Accept button to encourage reading the EULA
- Fixed an issue where the nameplate would display when the mouse cursor was placed over the player character
- Fixed an issue where the force attack modifier key would not update the mouse cursor icon
- Fixed an issue where some buttons would appear white
