IMPORTANT: If you created a world or character during Alpha 3 or Early Access, and that world or character remains affected by an issue listed as resolved below, you may need to create a new world or character for the respective changes to take effect.
General
- General pathfinding fixes and optimizations, including pathfinding support for islands
- General world and encounter generation fixes and optimizations
- Fixed several issues where the game would freeze on loading screens (Note: We are continuing to investigate other similar issues.)
- Fixed an issue where the game would freeze on a loading screen after exiting to character selection and joining another world
- Fixed an issue where the game would crash when trying to spawn an invalid creature
- Fixed an issue where time of day was not synchronizing with the server properly
Multiplayer
- Fixed an issue where the selected server on the world selection menu could become linked to a different server in the same list
Adventure and Exploration
- Fixed an issue where towns would be repopulated regardless of existing population
- Fixed an issue where invisible collision would appear near shorelines
- Fixed an issue where the incorrect debris type was assigned to wood fences in snow and desert biomes
Balance
- Increased the spawn rates of Easy and Moderate difficulty encounters
- Reduced the spawn rates of Negligible difficulty encounters
- Reduced the frequency of Bat encounters
- Decreased the health of the Small Bat
Classes
- Alchemist
- Bomb
- Added a new ability, Bomb, which allows the Alchemist to place up to 3 bombs that will explode on contact or after 30 seconds
- Bomb now deals 100/130/160/190/220% weapon damage as fire and hits up to 3 nearby targets when each bomb explodes
- Bomb
- Beastmaster
- Quick Shot
- Quick Shot now mapped to Right Mouse slot by default
- Quick Shot
- Illusionist
- Aneurysm
- Fixed a minor text issue
- Mind Control
- Increased duration to 10/15/25/40/60 seconds
- Aneurysm
- Paladin
- Holy Weapon
- Decreased damage to 115/125/150/175/200% weapon damage
- Lay On Hands
- Fixed an issue where Lay On Hands could not be cast on self
- Shield Bash
- Fixed an issue where Shield Bash would not stun enemies (note: enemies may become stuck in the Stunned animation)
- Holy Weapon
- Ranger
- Frozen Arrow
- Frozen Arrow now consumes arrows when used
- Frozen Arrow
- Fixed an issue where summoned creatures would attack the summoner
- Fixed an issue where an ability could be disabled when its animation was interrupted by another ability that caused an animation to be played (e.g., Wizard’s Magic Bolt)
Crafting and Loot
- Added crates around the world, primarily towns, dungeons, and caverns, that can be looted for coins, food, potions, ore, and gems
- Added recipe for Empty Vial (used by the Alchemist)
- Added recipe for Throwing Daggers
- Added Pouch of Silica Sand, a component for the Empty Vial recipe
- Increased the number of arrows produced by recipe for arrows
- Fixed several issues where some food items were hazardous to your health, such as Chicken Sandwich and Haggis
- Fixed several issues where some recipes did not have the correct product icon
Creatures
- Added sound effects for the Gargoyle
- Updated sound effects for the Wolf
- Fixed an issue where the Cave Spider’s bite attack could cause incurable bleeding
- Fixed an issue where the Dire Wolf was hostile toward campfires and other static creatures
- Fixed an issue where the Wasp was not hated by default
Art, Graphics, and Lighting
- Optimized water to run on lower-end GPUs and IGPs at higher frame rates
- Optimized campfires to use less particles and render faster
- Added more variation to ground floor cover in various biomes
- Improved the visual appearance of water ripples and splashes
- Fixed an issue where water noise generation was inconsistent across platforms
- Fixed an issue where the Goblin net was not lit correctly in the dark
User Interface
- Added location window that provides world coordinates of the player character
- Fixed an issue where the first world under My Worlds could not be selected after selecting a different entry on the world selection menu
