Hello everyone!
First of all, we want to thank you from the bottom of our hearts for trying out the demo and for all the feedback you’ve shared with us. Your comments have been essential for this update. We’ve focused on making Ryn feel more precise, fast, and fun to control.
Movement & Control Improvements
We’ve redesigned Ryn’s movement to ensure the player has total control at all times:
Jump and Fall: Tweaked gravity and falling speed for a better feel.
Precise Control: Increased lateral movement control. You can now better manage Ryn's travel speed.
New Abilities: Dash and Air Dash have been added! Use them to dodge attacks or navigate the levels with greater agility.
Combat and Responsiveness
Reduced Input Lag: We’ve optimized button response. Attacks now trigger faster and more fluidly after a press.
New Launcher Attack: We added a move that launches enemies into the air, opening up new combo possibilities.
Combat System: General improvements to transitions between attacks.
Interface and Settings
Controller Glyphs: We’ve added specific icons for Xbox, PlayStation, and Nintendo Switch controllers.
Audio Control: A Master Volume slider has been added to the settings menu.
Bug Fixes: We’ve eliminated several community-reported bugs to ensure a more stable experience.
Thank you all for following our development so closely. We will keep working hard to improve the game experience for everyone.
Thanks for playing!
