⚖ BALANCE
"Blubber" Mutation: Microbe Health +25% → +30%.
🔄 CHANGES
Enzymes:
The Enzyme count at the top right of the CHECKLIST menu is now dimmed when you have 0.
Enzyming a researchable part will now also research it, so it doesn't appear unpurchased in the RESEARCH menu (this won't apply retroactively if you've already done so though, sorry 😅).
Descriptions:
"Obliterate" Gadget: Updated in-game description so it's clearer what it actually does.
"Fusion" Core: Updated in-game description so it's clear that more Core Max is better.
"0V3-RL0RD" Motherboard: Now specifies only DNA & Gene slots come pre-opened.
"BROOD" Mode: Now clearly states that Powerpolyps spawn in threes.
Some other part description improvements here and there.
Microbe elimination effects are now a bit different based on how they got eliminated.
Powerpolyps are now harder to miss visually.
A warning popup will appear before you form AGTT Bubble Blaster when using parts that grant all weapons Sticky (this weapon can't use Sticky because Areas themselves can't be Sticky).
It's now more clear in the CHECKLIST that the DEPTHs you see there are green when you've won at that DEPTH, not if it's merely unlocked.
🔨 FIXES
Last patch broke being able to discover 4-DNA weapons half of the time 😅
Explosive Weapons + Flak or Split: now all projectiles in the chain can have Burn, Pierce, Freeze, Zap or Bounce.
Powerpolyp Circles: Won't look low resolution on big Nanobots anymore.
"Cerberus" Guardian + "Bipod" Mod: Now locks Cerberii aim rotation too.
"Snare" Guardian: Trailguns and GGTT Acid Rain could deal Damage/Knockback outside of Snare's ring.
"Aperture" Guardian: Instabreaking Deposits no longer shows a Damage popup.
DATABASE / ARSENAL: Having the "Explosive" filter enabled with any other weapon behaviour filter enabled would filter every weapon out.
