⚖ BALANCE
"Turbocharger" Mod: Firerate increases from -80% to +80% → -75% to +75%.
🔄 CHANGES
Some part description wordings to make their function more clear (ex. Electricity Core).
Made microbe elimination sounds a bit more audible.
🔨 FIXES
"Snare" Guardian:
Stuck projectiles no longer use Sticky Duration (so they won't automatically expire).
Explosions will no longer be able to deal Damage by reaching max Range and detonating (basically, projectiles should only be dealing Damage because they were stuck onto a Microbe).
Some other fixes too. (Snare is bug-free now as far as I'm aware)
"Screw" Platform: Forgot to actually do the 30 → 40 Speed buff (as stated in 0.5.3 notes).
"Tractor" Barrel + "Orbit" Bracket: Would sometimes cause projectiles to spawn further away from their actual orbit distance for 1 frame.
"Ankh" Mod: Hovering over it in SETUP would make multiple portions of the stat summary flash.
"Cage" Mod: Would sometimes not do anything despite being at 10 Health.
"CCT Trailgun", "CCTT Trailrocket", "CCGT Trail Splitshot" Weapons: Flak/Split now work properly.
Gamepad Users: Pause menu now navigable during Study / Mutation / Anomaly selection menus.
The stat summary in SETUP would sometimes show weird tiny percentage values below 1%.
I might have fixed a major memory leak caused by being in a dive for hours on end.
No more occassional audio "click" / "crackle" sounds 🎧
Some typos.
Other minor fixes.
